I notice that if I try and get something immediately after I have enough resources it'll often tell me that I don't have enough resources and I have to wait another moment or two before it'll actually let me make my purchase. I assume this is because internally resources are stored as a decimal value and rounded for display. If this is the case I'd suggest the decimal value be truncated rather than rounded so the amount shown accurately reflects what can be spent. Certainly not a major issue but should be one easy to fix if this is the issue I'm having.
hm, I noticed that when I sold resources at the black market, it took me some seconds to show up the extra creds (and register them for building). not a huge issue, but still ... I doubt it was lag, since I was hosting the game.
I've noticed this behaviour since forever, it's not really a problem once you know about it, though.
It might not be a serious problem but if the cause is as simple as I assume it is then it's probably just a matter of tweaking a line of code which should take next to no time to correct. If the problem stems from something else and is more complicated then it isn't likely worth it.
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