On Phaze Stabilization

Reverse engineering, brick walls...

I've observed over the course of playing that vasari gain a huge advantage on large maps, especially single star ones. this is because of their phase stabilizing abilities. Now, i am NOT going to propose that phase nodes be nerfed. this is the vasari's key advantage, and very important to their ability to defend. what i would think would be kinda interesting is if TEC and advent reverse engineered their own, low tech phase stabilizer nodes(vasari did the same with pji's) obviously these would be no where near as efficient (longer jump time?) and maybe even a little more difficult than just building it and leaving it to use. However, i think it is within the capabilites of both races to actually do so. Especially advent, who have no problem with interference when a few hundred psions are remote piloting hundreds of drones...so what's a phase lane or two?

Also, another idea, this one based on other space based games that i have played... a special phase jump inhibitor that damages ships jumping in using a phase stabilizer node (think brick wall made of warped gravity)(i think you can guess what this suggestion is all about) nothing elaborate, just maybe enough to sting a bit, and maybe disabling sub-light engines for a short time, and maybe phase engines for a little longer. and of course this super phase inhibitor would be pricier & a little more complicated. it would be gravity well wide and not effect ships using actually phase lanes. Think of it as more of a destabilizer.

thirdly, can anyone shed some light on the dev's apparent decision to not let vasari share their phase stabilizer nodes?

4,981 views 12 replies
Reply #1 Top

can anyone shed some light on the dev's apparent decision to not let vasari share their phase stabilizer nodes?
End of quote
Keep them unique, I suppose.

 

:fox:

Reply #2 Top

The real trouble starts when the kostura gets going. but then again:

If his fleet is away bashing your worlds you can go bash his since his fleet is.. well... away.

Reply #3 Top

I wish it was possible to steal enemy structures in orbit after colonizing a previously owned enemy planet. Just set up a specialized frigate, like the colonizer for example to go and capture it to your color. Maybe make it a researchable upgrade. If the vasari left a phase stabilizer in orbit, and you obtained a few of them, you could put it to use.

 

It would be nice to be able to steal any and all structure types, excluding starbases.

Reply #4 Top

NO NO NO NO NO!

If you want Phase stabilizers, then play Vasari. I want a better economy, can the Vasari reverse engineer that?

Reply #5 Top

Quoting verybad, reply 4
NO NO NO NO NO!

If you want Phase stabilizers, then play Vasari. I want a better economy, can the Vasari reverse engineer that?
End of verybad's quote

 

i agree

Reply #6 Top

Phase node is good for vasari. What is bad is in entrenchment the kostura creates a node at any planet it fires on. To me this is really unfair and there is no way to counter except leave your fleet on your back worlds.

Reply #7 Top

I agree, this is one of the single great vasari advantage, given their disadvanteges, giving it to tec would be insanely unfair. And capturing enemy structures would defeat half the gameplay of sins.

Reply #8 Top

Quoting MindsEye, reply 6
Phase node is good for vasari. What is bad is in entrenchment the kostura creates a node at any planet it fires on. To me this is really unfair and there is no way to counter except leave your fleet on your back worlds.
End of MindsEye's quote

it's a temporary phase gate. and it's really good.

Reply #9 Top

Quoting MindsEye, reply 6
Phase node is good for vasari. What is bad is in entrenchment the kostura creates a node at any planet it fires on. To me this is really unfair and there is no way to counter except leave your fleet on your back worlds.
End of MindsEye's quote

 

 

See the reality here: having a bunch of cruisers at home isnt to omuch t oask and they can deal with invaders good enough when supportet by even basic planetary defenses.

 

If the vasari sends to big a fleet, it will not be there when the TEC or advent invades the vasari space.

Vasari defense grids are, compared to the other races, rather non impressive.

 

 

And hey, TEC can instant gib planets without giving up their defenses so.... superweapons need to be slighty imba or else they wouldnt serve their purpose of ending the game.

Reply #10 Top

See the reality here: having a bunch of cruisers at home isnt to omuch t oask and they can deal with invaders good enough when supportet by even basic planetary defenses.

Really tho its too expensive to put defenses on every world. Diverting a large portion of your fleet for defense is very bad who is attacking a sb defended world as the other races have no choice+ their fleet(phase node).Their defense grid is better than the rest if you ask me. I just played the game against unfair ai who attack me with 15 adjucators,20+ destras,40+ illums,11 hosts,10+gaurdians,and 10+ subs while i had bout half that fleet and fully upgraded sb. My fleet was 10 carriers 4 caps and mostly sentinels. I had 1 level of deflector shield and vortex and my sb health never went below 15k.By this point of the game the only one who is in attacking position is vasari.

Tecs sw is very good I agree. Advents suck.

Reply #11 Top

The AI is Dumb. For starters.

Circle the sb with crusaders and illums and simply nail it. too much dps to be our regged and only a percentage of the fire hits the bases frontal arc.  Keep the adjudicators to work down the missiles turrets. done deal.

Vasari Defense grids suffer from a sucky repair bay and Turrets with a special ability that, while being nasty against single targets like caps, is fckn useless when an enemy fleet comes knocking.

You might even have a weaker one since you need 10 tac points for phase stab. And a fully upgraded starbase.. well don't think about just how many ships the opposition can get for that cost.

 

 

Advent Defenses become supremely tough when they get shield mitigation due to synergys . The Damage bonus is quite nice too. An advent Base thrown into the mix can severely cripple any cruiser assault with mass disoerientation and, i nan considerably large area, nuke fleets for quite a lot of damage. And it will do it indefinetly. Throw in a squad of guardians and hosts and you can be assured some evil fighter treatment.

 

 

TEC Defense grids are very well rounded right from the get go:

The turrets can gain several Weapon upgrades which increase DPS and range and they get 2(!) extra "weapons". Missile swarm and meson bolt. Both increase the damage they can do. TEC Repair stations are the best there are in the game and the hangars have Flak build-in. Add a Tec base with Boons and the whole thing gets ridiculously tough.

Not to mention a real-life once in a lifetime "WIN!" button. Press it and the encounter is yours.

 Fighting even a small TEC fleet made up of cruisers hoshikos and carriers alone, while they have such ga defense grid in their backs is suicidal at best.

 

 

By the time Vasari get Kosturas going, the other factions will have decent defenses in place. And superweapons on their own.

 

+ Any ships the vasari do have in such an attack behind the lines is missing at the frontlines where tec and advent fleets will wipe away the pitiful vasari defenses.

Reply #12 Top

Its only overpowered agisent a oppent to dosnt know what he is doing or the AI it should know not to build everything at the front lines i mean i word staright to his homeworld and killed it 1cap ship and 4firgates showed up and then retreated