McKey35 McKey35

Unexplainable lags

Unexplainable lags

Hey guys,

 

I have a problem with sins. Everytime I play, the game gets pretty laggy after let´s say 3-5 minutes. I can get rid of those lags by sending the game to the tray and taking it back but the problem comes back every time after a certain period of time.

I play on 1280x800 with no anti-aliasing. I tried lowering the resolution to 1240x768 but the problem doesn´t go away.

My specs :

AMD Sempron 3600+ 2Ghz

3 GB RAM

GeForce 7000M

 

I´m well aware that it´s not really a gaming pc, but I can play lag free from the beginning and after sending it to the tray each time so I think my pc should be able to handle the game.

 

Does anyone have an idea about what to do?

 

Thanks folks :)

32,821 views 62 replies
Reply #51 Top

We don't give dates for anything anymore. Doing so has only come back to hurt us in the past.

Reply #52 Top

i don´t want an exact date, just an estimation...

like a week, a month, u know ;)

Reply #53 Top

This week or early next is my best guess.

Reply #54 Top

The change log for 1.02 has been posted. That would be a good indication it is not far off.

Reply #55 Top

oh man, i didn´t realise it until now. The 1.02 patch is for entrechment, right?

 

Well, I have the problem but i don´t have entrechment installed...

 

Are there any new patches planned for the "normal" version if sins?

Reply #56 Top

i just tested the 1.16 patch and i couldn´t see any improvement...

 

Reply #57 Top

Has anyone found a perfect fix for this yet?  I did manage to increase my own performance in large late-game maps drastically by doing two things (not sure if just 1 was necessary, or if it takes both)

Taking what someone said about it seeming as if our computers were over-using the HDD for swapping or whatever, I loaded up a laggy saved-game in windowed mode and watched the "disk" portion of MS Vista's Resource Monitor.

What I noticed was that there was a HUGE cache file being written to/ read from for autorecorded games.  So I turned off autorecorded games :) 

However after quitting and relaunching sins (and reloading the game), I saw that same file get recreated (it's like 200MBs being written to/read from constantly), so as soon as I load my late-game laggy save, I go to the folder with the always freshly-made auto-recording cache file, and delete it.  Then about 30 seconds later, it completely falls off the resource monitor, and nothing else even comes close to using as much HD bandwidth (not even the swap-file). 

By doing, this, I've managed to take my game from being about 1 second game time/ 4 seconds real time to being about 1 to 1.5  

Does anyone know of a way to prevent the game from creating this file at the beginning of every game session so I don't have to manually delete it?

Reply #58 Top

i have noticed that on my 3gb ram laptop... the game never even gets close to that amount of ram used, it only ever gets up to about 50% physical memory, with the game using around 600-700... on my xp computer it uses a full blown 1400 memory or more... whats going on??

 

my computer is xp and the laptop is vista, could that be why? something i can do to fix this?

Reply #59 Top

McKey35,

I feel for you. Until last summer, I didn't have a computer of my own. I had to share one with my brothers, and it is SLOWWWWWWWWWW. It has a 2.4Ghz cpu, 1 GB of RAM, and a 256 MB ati Radeon....9600, I think. I have tried to speed it up so I can play multiplayer games on the LAN I set up, but nothing works. I have uninstalled probably half the programs and manually deleted about 20GB of crap from the 75GB hard drive and nothing works. Ironically, it runs sins of a solar empire quite well, until I clog up the single-core CPU with 200 ships. My only suggestions would be to adjust for best performance, and if that doesn't help at all, maybe reinstall sins. But judging by the other suggestions that don't seem to work, my money's on it being some sort of software problem that 1 in a hundred users have. I'm sorry nobody can find a solution.

Reply #60 Top

Thanks for all your posts guys.

 

Unfortunately, after tryin every single thing you propose, I still haven´t found an ultimate solution. I´ve even contacted the stardock technical help, but even they couldn´t understand why this is happenin to me.

 

So for the moment, the only thing I can do is stop playin this awesome game and hope that at some point in the future, stardock will release a patch solvin this. Until then, SoaSE is unplayable....

 

 

Reply #61 Top

I am having the same issue about midy way into the game.

 

here is what i am running with VISTA (64)-

AMD Phenom 9950 Quad-Core Processor 2.61GHz

Nvidia GeForce 9800 GTX+

4 GB of ram

 

i did try one thing that did help a little. My base ratting was at 1.0 due to my graphic i changed my graphic to be for top Performance, it it set my base to 5.9, and it help but i am still lagging big time when we hit the 5 planet mark.

 

I am still looking for the fix for this. :(

Reply #62 Top

We have this issue also, I believe. I wouldn't call it 'lag', however. Here is what happens:

 We play multi-player over a LAN only, we don't really play much single player (but it will happen there as well, it just doesn't seem to happen as fast). We almost always play very large maps, mostly the Huge (Multi) random, or one that we made in-game. I can't say for sure if it starts exactly after each of us gets 5 planets (for us 5 planets is usually pretty early in the game on those maps). But it ALWAYS happens and it gets worse as the game goes on.

 It is not a framerate thing tho, we can pan around and look at things just fine, generally. The empire tree, however, stops updating (you can scroll but it doesn't draw anything, it just stays blank until it is done with whatever it is that it is doing), the build buttons don't respond (they do receive input, however, because usually when the game starts responding again it will do whatever the player clicked on. Resources stop counting up.

 Now, the interesting thing here is that because we are pretty much always playing two-player LAN versus AI and we are sitting next to each other we can see each other's screens. Well, when it happens to one player (game stop) the other player is fine, and when it (game stop) happens to the other player the one player is fine. In other words, both players never seem to be halted at the exact same time. I can't be 100% sure that both players are NEVER halted at the same time, but whenever I am halted I look over at his screen (nothing much better to do) and he is always fine, and whenever he is complaining about his I am busy doing things (so mine is fine).

 I am on a different computer right now so I can't send a save file or anything at this moment, but I will try to remember to do so. I game this on a Core2 Duo MacBook (with Windows XP SP2) and my friend uses an Alienware (AMD P4 equivalent, I believe, top spec when he got it but it is getting dated but I'm pretty sure it is single-core).

The length of the 'pause' and the frequency seem to increase as the game goes on. We have NEVER gotten any 'minidump' and it is very very rare that either of us crash to the desktop with this game.