Here is a part from the playertech.entity file
NonCombat
blockCount 3
block
area [ 50 , 93 , 690 , 192 ]
backdrop "ResearchScreenBlockBackdropNonCombat0Tech"
tierIndicatorBackdrop "ResearchScreenBlockTierIndicatorNonCombat0Tech"
title "IDSResearchScreenBlockTitleNonCombat0Tech"
picture "ResearchScreenBlockPictureNonCombat0Tech"
block
area [ 50 , 295 , 690 , 192 ]
backdrop "ResearchScreenBlockBackdropNonCombat1Tech"
tierIndicatorBackdrop "ResearchScreenBlockTierIndicatorNonCombat1Tech"
title "IDSResearchScreenBlockTitleNonCombat1Tech"
picture "ResearchScreenBlockPictureNonCombat1Tech"
I will rewrite the definitions of the numbers which are:
[ (Left Position) , (Top Position) , (Right Position) , (Size of Block) ]
In order to determine the nessary top position that the second block needs so it does not intersect the first block, add the 2nd number along with the 4th number and an additional 10 for spacing between blocks. So, 93+192+10=295
If you need more explanation than this please let me know