the minidump on cap colonise ability IS DEFINATLY due to the extra entitys that came in with 1.041 that where to FIX the colonise ability in the first place.
the entity.manifest with the mod lists 1061 entity files
after running my manifest maker on the mod the entity manifest has 1066 entity's and DOES play perfectly.
so I suggest downloading my manifest maker latest version from my thread and making a NEW entity.manifest for mod,sins AND entrenchment ONLY. this means putting a tick on the entity at the top, removing the tick for diplomacy, navigating into your dynamic 0.9 for 1.041 mod folder, clicking on the button work on this mod, then clicking on the button rename old manifests & create new manifests for the mod.
hope this helps