just some potential issues i've noted so far
problems-
the progenitor's resurrection ability appears to have bugs, resurrection appears only to provide a level increase to the same class of cap ship that was lost in battle, is this intentional?
the autocast on many of the "healing" abilities such as Shield Regeneration and Perseverance don't seem to be working, the abilities work fine but you have to manually give the order. shouldn't all of the abilities repair abilities activate frequently in combat (the hoshiko's repair works just fine, why not all the others?)
the transcencia's abilities are not leveling up with the upgrades
i play mainly as the advent, so I can't really say anything about problems with TEC and vasari abilities.
suggestions-
a timer on cooling down abilities, I'd like know how much longer i need to wait to reuse the ability
the devs have done a good job with creating a counter every possible strategy except for just sheer numbers in a fleet. I'm suggesting that there should be temporary income tax or fleet performance penalty when you have a very large number of ships in a single gravity well. the tax or penalty should not be game ruining but enough to discourage massive fleet at one world.