StarFall v7.5.1 is done!! Since FileFront is closing i will be uploading it to Nakido tonight, (Friday Night) it should be done loading and ready by saturday morning. Give it a test drive and see what you think, let me know.
7.5.1 was very ambitious for me, the biggest mod i have ever tried, or been able to pull off and have work. It includes 3 new races with full research and a host of new ships available for all the races, including the 3 new ones. I also have changed out the kamakazi scout for a heavycruiser for all the races, the kamakazi felt like a duplication of the mine, and i felt a heavycruiser would be a good addition. Also, each new race has its own racial identity and abilities and strengths.
The Diplomats rely heavily on culture, as a weapon as well, and their take over ability.
The Infectors use snares/shields and virus injectors against their enemies.
The Traders have 3 times as many tradeships as anyone else, and can generate a substantial economy fairly quickly.
Let me know what you think and if you like it, and if you dont, then what you dont. Oh, i tweaked the Pirates as well, haha, they are very deadly now!!! I have upped their raid strength and have included capitals now in their fleet, as well as given the Pirate base resources to generate an income with. So Look Out!!! Haha!!!
download link will be posted shortly
re:
v5 version
- Please Note There Are Two Threads, I Dont Know How It Happened
- But i'm sure the devs can delete the one with the least responses, or merge them, i dont know, whichever is easiest i guess.
-T
StarFall v5 mod
First off I would like to thank ManShooter and CyberD for their wonderful and beautiful mods, without which my little mini-mod would be just a collection of rather interesting, but still rather plain file tweaks on my behalf.
StarFall is the 1.15 compatible version of my mini-mod, FireFall is intended to be the Entrenchment compatible version, although FireFall is nowhere near as complete as StarFall, eventually of course I would like to somehow learn to model, so that i can re-do a skybox with a redish and flame filled solar system with a shattered sun and some planets of course burnt over and uninhabitable.
StarFall would be almost the opposite, with a few half dead stars and a almost completely blackened sky with shattered planets mostly, with a few surviving. But that is the future, what is now, is FireFall is just barely changed, more in work than anything, i have to overcome the entity.manifest and figure out how to get the changes in and stable before i can finish, that may be as long as several months.
StarFall on the other hand, is ready, not with my shattered planets or blackened half dead sky, but close.
Changes from the standard 1.15 version of Sins of a Solar Empire included in this mini are:
- ManShooters Volumetric Explosions and graphics
- CyberD's Solar Mod, with Huge planets and arifact enhancements which were updated so very nicely by DireSaint.
- Inclusion of Star Stations
I hope you like this one alot. 
- Starbases for each race - No these aren't from Entrenchment, but i like them still alot, hope you do to. 
- Flagships for each race, which are oversized (about 1.5 times the size of a normal capital) and powered Capitals. Flagships carry battleship class weapons, but in addition have fleet support abilities that are particular for each race of course. These were taken from the support abilities that are used for that race.
- Kamakazi ships for each race.
- Mines, No these aren't from Entrenchment either, but my take on them.
- Mercy ships for each race (healer ships for the other ships)
- Mobile Defense platforms for each race (this is where my modding all started)

- Scoutfighers for Advent, i will be adding this to the other races soon.
these were imagined as fighter/bomber and small escort hunters. These ships will have an additional small speed bump to accomodate the low powered guns.
- ScoutGunships for Advent, this also will be added soon for the other races, and were imagined as heavy escort and capitalship hunters.
- PJI equipped ships (one each for each race which makes pji mobile)
- AM recharge equipped ships (one each for each race to make AM recharge mobile)
- Enhanced Pirates!
They now have a full set of ships and tech tree!
- Now a playable Pirate race! Also with a full set of ships and tech tree! 
- Upgraded research for races, including:
Advent - Upgraded shields 2 research levels to 4 levels for each of 4 tiers
Tec - Upgraded metal/crystal production for economy 2 to 4 levels for 3 tiers
Vasari - Upgraded phase missile tech 2 to 4 levels each for 3 tiers
- Re-ordered the FinalAttack ability to allow for first tier access for Kamakazi's.
- Added Planetshield & Hyperspace detect for the Advent.
- Added Phaseout hull for planets for Vasari.
- Miscellaneous adjustments for buffs, shields, hull and weapon fire rates and small weapon damage rate tweaks for all races.
- Increased ship speeds as my small and rather inadaquate way of approximating what ManShooter is doing in his figher behaviour mod. I broke out the scouts, lights and defense vessels with speed increases of almost, but not quite double their starting value.
The mid range ships, the cruisers were changed slightly down in speed and turning radius.
The Capitals i slowed about a quarter of their speed, increased their mass and reduced their turn radius to reflect a heavier, powerful but slower battleship.
- I have limited the amount of fighters in the game by removing all strikecraft from all ships except for the Capital Carriers and the Frigates Carriers. With each of those ships only carrying 3 to start. Only the Capital of course will get additional strikecraft per level.
- I have adjusted some of the abilities that some ships carry, mostly adding one to ships that normally did not carry any. But these were not many.
- In addition i have adjusted some of the costs of new ships or altered ships that i put into the game, I wanted a cost that reflected what the value of the ship became after i changed it. Or a higher level cost to discourage spamming.
Anyway, that is it!!
Whew! That was tiring, haha, well, fun too!! 
I hope everyone enjoys this, let me know what you think, take care and keep
modding!
-Teal
March 12, 2009
link is:
http://files.filefront.com/13452865

Take care!!! Oh, here are some StarFall pics!!! 
http://gallery.filefront.com/TealBlue/