Then build two motherships (and keep one out of the way)? It doesn't need to be in the same well to "save a soul".
this suggestion is really getting to the heart of just why the ability is underpowered and impractical. if you've got 2 level 6+ cap ships running around you ought to be just dominating with that fleet. if you were a TEC player and could double Missile Barrage people, would you expect to be losing capital ships? no you'd be dominating.
This is an honest question.
Isn't being able to "reincarnate" your destroyed caps worth 50 fleet supply, a cap (everyone complains about how caps are useless and they never max their caps anyway), and a couple thousand experience (most of which you should get over time automatically)?
in my opinion no, it isn't worth it. its the couple thousand experience part thats not worth it, the economic costs aren't nearly as big of a deal. if that experience were directed into increasing the combat strength of your fleet you might not be in a situation where you're losing cap ships in the first place.
It's fine as is-it would be noticeably overpowered if it were as you suggest. Advent caps would practically never die (permanently).
would it? Advent fleets are very centered around their capital ships and as such are more adversely affected by losing them then other factions. there are many different implementations that could be used for the Re-incarnate ability that are balanced in various ways. I was merely suggesting that it should be more useful. The crux of my suggestion is that the #1 problem is that a Mothership cannot save itself. I think Ressurect or Reincarnate or whatever its called should be able to address this issue in some way because it loses 100% of its utility if your Mothership is killed first, which is basically always what happens if you're in a battle big enough that you start losing caps.
balancing factors could be included to reduce the relative power of the ability i have suggested. perhaps increase the cost of rebuilding a lost high level ship, to make the economic penalty much more severe. perhaps put it on a cooldown (can only rebuild a Ressurected ship once every 10 minutes, maybe?) to prevent spamming the high level ship and sending it on suicide missions.
you see what i'm getting at? i'd like to see the basic flaw of the ability fixed. if fixing that flaw overpowers it then it should be balanced in some other way that doesn't reintroduce the flaw that was fixed.