Any and all Borg-like entities could be considered cliched. This thought has occurred to me often as I ponder any future to the Sins universe. What could so handily defeat the bulk of the Vasari Empire fleet, such that it also remains mysterious and unidentified?
Let us assume this phenomena will make an appearance in a future Sins game.
The most playable option is to incarnate the phenomena as a faction.
The most science-fictiony explanation is some insidious abstract phenomena... perhaps a chaining reaction spawned by some high science laboratory of the Vasari themselves. This is the least playable option, but one with the most solid theatrical integrity.
I wonder if for the sake of the game you could combine the two in some amicable fashion. Make a faction the result of some intertwined lab experiment.
DEFINITELY NOT: Zerg or Aliens rip-off organic beasts, BuckCraft "young hero punk hungry for power gets corrupted by said power and turns on former allies" plotline (and I use the term in the very loosest of literary senses... Blizzard storytelling in my opinion sucks and has sucked for some time), the even Eviller Vasari Empire - The Black Vasari, any race that adopts & replicates technology it encounters.
I would love to see a new faction that is deliberately imbalanced for the sake of cooperative play. A faction that is twice as powerful, pound for pound, as any existing single faction. This would present a grand opportunity for cooperative play teamwork. To Hell with completely equal competitive play for this group, this single faction.
I would also love to see the avoidance of any aforementioned cliches. I know the introduction of another playable faction rather than an insidious effect could be considered a cliche in and of itself, but then again this is a game environment. A new faction is a practical and sensible thing to introduce.
Difficult issue to mull. Any thoughts?