Best Capital Ship Mix

In Your Opinion, what is the best combination of capital ships, for a general fleet battle,, assuming resources no object, all 16 cap ships present and all ships at, say, level 6?

Answers on a postcard please, no more than 5000 words

 

Personally i am of the opinion that, for the TEC, 8 kols, 2 akkans, 2 dunovs and 4 Marza's is the best mix. at level 6 it gives you a very hard hitting and long lived fleet, and with the Flux Field from the Dunovs and the Missile barrage from the Marza;s you can inflict a HUGE amount of damage very quickly. also the targeting uplinks on the Akkan increase you weapon range and accuracy, and the Dunovs have their Shield Restore thing which is great. finally, 8 level 6 or better Kols is a fearsome combat element, even without the other ships.

i tested this in a LAN game against my mate, we each had full fleets, he went for light, flak, and long range frigates as the Vasaari, and 16 cap ships. i had Heavy Cruisers entirely. i was the victor by a clear majority, i lost no capships, he lost 16. i only lost a handful of cruisers, he lost all but a handful of frigates

 

but what works best for YOU??

14,512 views 14 replies
Reply #1 Top

It really depends on what you're putting your fleet up against.  But, I'd have to say in your scenario I'd design the rest of the fleet first and then pick the capital ships which complemented that, not the other way around.  The cap ships represent a minor fraction of what you've got on the field.

Now . . . if it was just the cap ships, as vasari against your fleet, I think I'd like 5 kortuls, 3 antoraks, 4 eggs, and 4 desolators.

I would use the antoraks to keep ~6 of your ships phased out (that sucks).  The kortuls' disruptive strikes would reduce your chance to use abilities, their volatile nanites are nasty, the death eggs' nano-disassembler will negate your armor, and between disintegration and pms from the desolators (that's 4x7=28 targets spread out over your capships) I think you'd be in for a good surprise. I may ditch one egg and one desolator for 2 skirantras for their repair cloud, I think I could fit all the ships in the radius.

It would be fun to test.

 

Reply #2 Top

It really depends on the map. Very few maps will have more than a couple capital ships, so each one can be extremely important.

For TEC, the Marza/Dunov combination is always a good strategy. The former covers the latter's mediocre damage imput while being kept alive with Shield Restore. I've found that two level 6 Sova Carriers and a level 6 Marza is pretty formidible. The Sovas and their 8 Strikecraft ward off any Bombers along with Missile Battery/Embargo support, and the Marza of course provides Missile Barrage.

Reply #3 Top

It depends on your strategy and who you're fighting, but I have found that the most flexible and powerful combos for each race are:

TEC: 5 Kols, 1 Sova, 1 Akkan, 4 Dunovs and 5 Marzas. Sova may not be needed.

Advent: 4 Radiances, 1 Revelation, 4 Motherships, 3 Halcyons and 4 Raptures. The Revelation is not really needed though. It can be good to reduce the cooldown time for Shield Restore to keep your ships alive, but thats it.

Vasari: 4 Kortuls, 1 Skirantra, 4 Eggs, 1 Marauder and 6 Desolators. Alternatively, you could have 4 Desolators and 1 more Skirantra and 1 more Maruader.

Reply #4 Top

I just thought about synergies between the caps and found this thread. Great work!

But I have a couple of questions, too:

1. Advent Halcyon carrier's reduction of weapon cooldown seems pretty nasty. Should one us it rather with 4 Radiance Battleships or 33 illuminators? Another one: Use lots of Halcyons with bombers who use energy weapons and add one or two Raptures to further incresae bomber damage. Of course, you could use some drone anima's to protect the bombers of the Halcyons with fighters.

2. Vasari: Can anyone explain to me the how-to of power surge from the Kortul? Ís this a good thing to combine with the Skirantra's abilty to repair 20-30-40 hull/sec?

3. Advent: Rather use the flak ability of the Kol or Magnetize from the Dunov? Both are probably overkill. Does the Akkan's range buff also increase the range of the Marza's Missile Barrage? If yes, hell !

Reply #5 Top

TEC: 1 Dunov for Flux field surrounded by 3 Kols. 1 Akkan to boost range, and call an armistice if necessary (while MB is charging back up). That leaves 11 spots for Marzas. Mmmm that's a lot of missiles...

Reply #6 Top

Advent- I generally use 1 progenitor with 4 radiance and 6 raptures in main attack fleet as this has a hell of a lot of attack power combined with shield regeneration from the progenitor and the raptures capturing enemy ships (after they have enough experience) the radiances use animosity to draw fire away from other ships in the fleet and are in turn repaired by progenitor and subjagators. I also usualy have 4 or 5 halcyons set to hold position at the edge of the gravity well along with a mass of drone hosts.

Vasari- 5 kortul's and 4 jarrasuls which are simply there to cause chaos and hopefully draw enemy fire away from the enforcers and overseers. I personally don't care much for the other vasari caps though fleets made entirely of antoraks can be quite usefull against bunkered fleets and chokepoints.

Tec- Can't stand to use them so I havent come up with any cap combinations.

Reply #7 Top

these arew some impressive combinations. i will definitly have rto try the combo with 11 Marza's ouch

Other than the one in the OP, i have two other combos that work very well together:

6 Kol, 4 Sova, 2 Akkan, 2 Dunov and 2 Marza - this doesnt have so many missiles barrages BUT it does make up for it with a LOT of fighter/bomber support

Or my other heavy hitting miz:

4 Kols for general purpose combat, 2 Akkans, 2 Dunovs and 8 Marza's that REALLY hurts if you get all the missiles flying. it devastaed a fleet of Vasaari Frigates and cruisers in seconds. Fun

Keep up the great suggestions guys, they sound great, and remind me never to try taking any of them on with a frigate/cruiser group...

Reply #8 Top

Quoting Vitamin, reply 5
TEC: 1 Dunov for Flux field surrounded by 3 Kols. 1 Akkan to boost range, and call an armistice if necessary (while MB is charging back up). That leaves 11 spots for Marzas. Mmmm that's a lot of missiles...
End of Vitamin's quote

 

I think the vasari answer to that is 3 kortuls and 13 skirantras which you just kite around and around and around.  Or maybe 4 kortuls and 12 antoruks. God that'd be a nasty fight though.

 

***edit*** is there an all cap mod to try this?

Reply #9 Top

there may well be an all cap mod

if there isnt there SHOULD be one

i wonder if you could set up tiny maps with pre given cap ship groups, so you can test configurations around without taking forever in games and costing huge amounts?

 

Reply #10 Top

We've got some good suggestions here for the "money is no object, all cap ships present" situation.

Any suggestions for early game combos where one might be limited to 3 or 4 cap ships?

Reply #11 Top

Early game more than anything you need to tailor it to what you're doing.  I can only speak about vasari, but I love for the desolator to be my second ship if I'm going to be attacking many planets or structures, and I usually find reason to do so.  The vasari carrier is good if you're fielding strike craft, and it's repair ability is not bad.  If you're fighting a lot of strike craft i like the kortul for its jam weapons.  Kortul is also useful against advent with the disruptive strikes.  Against the AI sometimes I get the marauder and just run it around in the enemy back country.

Reply #12 Top

Quoting mwdowns, reply 10
We've got some good suggestions here for the "money is no object, all cap ships present" situation.

Any suggestions for early game combos where one might be limited to 3 or 4 cap ships?
End of mwdowns's quote

As I previously mentioned for TEC, Marza/Dunov works well as does Marza/Sova/Sova. Against Vasari, I usually start with a Sova Carrier, then add another and possibly an Akkan, where the early Fighters makes countering the Assailant rush and Targeting Uplink for the Sovas' Missile Batteries. Also, Sovas have two of the best passive abilities in Embargo and Rapid Manufacturing, so having multiples is very helpful.

Against Advent, starting with a Kol Battleship and later in pairs is useful for their Flak Burst. Clears out their pesky Strike Craft very quickly. ^_^

When fighting TEC, standard Marza and Dunov is probably the best pair of capital ships to choose, or Marza/Sova to clear out trade routes easily.

Reply #13 Top

On the subject of capital ships, is the "quickstart enabled with two early cap ships" a viable MP strategy?

 

Reply #14 Top

any combination of dunov and marza...16 marza seems fine.