im fine with recorded replays
splitting hairs, fine, point conceeded, thanks,
yes, i dont know how the current system works, but that is irrelevant as a new system would have to be developed to counter the issues we are talking about.
im not saying my way is the only way, it just sounded to me like you were arguing from the point of view thats its just to complicated to secure communications during live games, and that was my issue, cause i dont think it is. perhaps limit the number of times a an observer can communicate with a player per minute, and limit the length of each communique. there is another option... less real-time, but players who pass on info and try to subvert information security systems could be subjected to punishment. banning from online lobbies for watching or even just playing.
perhaps we simply stop the observers communicating with players fullstop. i mean, other than cheering maybe (though that can be done with some pre-defined cheer options (somewhat like emoticons?) what is the point of an observer being able to communicate with the player? other than to ask to join a game... but then hes already playing a game so wait your turn?
long story short, im fine with replays or real-time, but if there is to be real-time observing, there needs to be some sort of security measure to prevent tactical information being leaked, dont you agree?