The Prequel for Entrenchment Expansion.
Unknown Darkness for Entrechment v1.02 and v1.03.
How to install:It will be in .rar format, you will see a folder named Unknown Darkness with read me(its the third folder!), double click the Unknown Darkness folder drag Unknown Darkness beta 0.01 into folder:
Example: C:\Users\(name)\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods Entrenchment v1.02
Not yet released!
1.Fixed the repair problem:
Gave tech 2 logistics captial ships and tech 2 repair platforms the Nano repair ability, where they basically retrieve the technology adapted to their own ships and stations.
2. Persistant ship wrecks has been removed due to immense lag.
3.The logistic and combat slots will not be modified (this is from the mad scientist mod).
4. Speed will remain the same(manshooter's dynamic battle system).
5. Heavy bombers will be gunboats instead, receiving 2 weapons in front and one weapon on the aft with more hp but lower speed(will cost alot of antimatter)
6. Adding in [MOD] Celestial Bodies (update 03/29/09) for Entrenchment 1.02 (recieved permission).
7. Adding in [MOD] Urban Expansion by Xselens
8. Will decrease the time to build friendly stations for better gameplay at start.
9. Will make more changes to decrease the lag.
10. ??? dunno need more feedback on what else I need to do.
I decided to scratch my epic mod, and make it where the Vasari clans are the forces that inhabit neutral worlds. I plan to add the Universe At War system to this mod but much more balanced and with better progression which is my biggest concern. I will be using the models I used in Epic Mod but will be perfected at a later date depending if the basic ground work okay.
I'm planning to use MANSHOOTER's Volumetric Explosions&Damage Effects ver. 1.13 Entrenchment compatible and
Dynamic Battle System (ver. 0.9 + final official teaser video) which are awesome BTW!
Also modified of Sins Plus (by Uzii) v1.3a Final.
[MOD] Urban Expansion by Xselens, expansion on galaxy objects looks good
[MOD] Mad Scientist Mod by Ordian, a great research mod + additional fighters(pending for approval)
Update:06-11-09 uploaded video and posted Read Me info.
There are two major factions in this mode one is Rogue Anima Drones(the Drone interceptors are deadly in swarms due to their ability to heal and repair others) and Vasari Invasion force. Asteriod gravity wells are Human occupied with light to strong starbases, on some planets.
Playable sides: The Advent PC and TECH PC.
AI sides: Only TECH AI is working, Advent AI will be worked on later.
Update:05-30-09: working on 2 versions for advent and tec one version will be player controlled friendly and other will be AI friendly.
Basic plot for the mod: The war between Advent and TEC is long and expensive one. With losses rising up each day they decided to create a neutral zone between their two regions. Diplomats and other negotiations went on for years. But one day, A unknown race crept out of phase space and breached into middle of the neutral zone. The TEC tried to contact the ship but recieved no response. The unknown ship started to emit disruptions through out the region which caused permanent damage to their propulsion drives. TEC believe it belonged to Advent using prototype technology against their fleet. As crew of various ships tried to study the ship, the unknown enitity disappeared back into phase space. Moments later the diplomats and its escort enter the neutral zone. The captain believed it was some sort of attack so she ordered the fleet to commence firing. Missiles and projectiles barraged the advent's fleet, numerous ships exploded in first wave of destruction. With one ship remaining on the diplomat's escort retreated back into jump space. As reports of a major skirmish on the neutral zone spreaed so did the constant engagements between the two sides. This is where mod comes in.
Advent Core technology: Highly focused on AI and computer central thinking systems.
Advent Offensive technology: rapid lasers, medium power beams, high power beams, siege power beams, light blue plasma, medium purple plasma, high red plasma.
Advent Defensive systems: Advanced shields,weak hull and execellent movement drives.
Summary: Energy based weapons with advanced shields with excellent drive cores is the basis of their fleet.
TEC Core technnology: Veterans of previous wars with excellent skills to comprehend and adapt to the war. Teaching and instructing new recruits of their encounters in specialized schools.
TEC Offensive technology: Various projectile sizes through out the ship classes, siege cannons, rapid swarm missiles, medium skirmish missiles, Siege missiles, fast tracking flak cannons, and prototype emp weapons designed for Advent drone's electronic systems
TEC Defensive systems:light Shields, excellent armor/hull plating, average movement drives.
Summary: Using best explosive armaments available to overwhelm their foes and large siege cannons and missiles to drop the largest vessels.
Vasari Clans uncompleted information reports: Nano assisting armor and high regenrative shielding make them one of the most advanced in dfensive systems. Slow movement drives and high powered phase beams but with long cooldowns. Also, equipped with phase missiles for close and medium engagements.
Mod goal: To have you the player or players fight off the invasion of Vasari Clans and each other for galatic domination! The clans are also hostile to each other and you so be prepared!
The war is near...are you ready?