AI for trade ships

Trade ships for some reason love to travel through enemy taken worlds. If for example you skip one planet for some odd reason and is occupied by enemies and the planet is a shorter path to another trade center the AI will gladly fly through it, even if its a pirate world. It would be good if ships had a setting such as traveling safest routes, avoid the enemy only go through empty worlds or friendly controlled one and then the normal fastest setting. It would be a simple good addon for some things like trying to get your colony ships not to kill themselves. But if the ships has to travel through an enemy world it will. Just dont want the AI ships to keep jumping into pirate worlds and heavily taken enemy worlds. wrote this in a hurry lol had to get going. Hope you know what i mean

10,681 views 10 replies
Reply #1 Top

This is probably something you'd see happen in the 2nd expansion, if it does happen.  

 

I like the suggestion personally.

Reply #2 Top

i like it too, someone made a suggestion in another thread about manually building trade/refinery ships, then plotting the path they should take, whether it be safer or more profitable but more dangerous (i.e. travelling through border worlds or NCGW's that can be attacked by pirates etc)

im for that idea also, but only if they dont make civvie ships cost fleet resources, or at least give them their own fleet resource.

on a side note, id love for the devs to release more maps. at the moment, most of the maps are pretty symmetrical and easy to fortify. this is good for MP and certain types of SP because its all even and everyone has a chance, however i reckon some maps with lots of UCGW's, uneven (geographically, at least) and more like an empire rather than a MP map would be good, especially in the next X-pack, for pirate raids and large battles. for instance, you could force a SC heavy enemy fleet to engage you in a plasma cloud GW

more on this topic, you could run a trade route through a UCGW, but have pirates attack and you wont have a fleet to defend, yada yada

i can just imagine it being more realistic

EDIT: and yes, i realise there is GalaxyForge, but what if there are some people who are lazy or unwilling to make it themselves? also, the lack of auto-downloading GalaxyForge maps over ICO is a pain...

Reply #3 Top

^I have built maps like that but I can't figure out how to upload them.

Reply #4 Top

Quoting Tkins, reply 3
^I have built maps like that but I can't figure out how to upload them.
End of Tkins's quote

to where? your game? or someone elses?

on Vista the filepath should look something like this:

C:\Users\<your computers name here>\AppData\Local\Ironclad Games\Sins of a Solar Empire\GalaxyForge

assuming you used the default directory

sorry i cant help with XP though

anyway, you simply move the file into the GalaxyForge folder and it should come up...

although i think there are some issues with versions and what not... another reason i find it all too tiresome

Reply #6 Top

ahh, i see, sorry, cant help you :S

Reply #7 Top

The only problem with this (that the developers will not make it happen) is that by following a single trade ship, you could, effectively, scout where enemy borders are.

Other than that, great idea^_^

 

Koda0 (^)

Reply #8 Top

I'm going to test something out for my mod, when I get it to stop dumping. Instead of having a bunch of useless trade ships, I'm goign to have fewer ships that are worth a lot more. That way, I'm hoping, guarding trade routes will be far more important and pirating those ships will be far more lucrative.

 

I'll let you guys know how it goes, once i get it up and running.

Reply #9 Top

Quoting Tkins, reply 8
I'm going to test something out for my mod, when I get it to stop dumping. Instead of having a bunch of useless trade ships, I'm goign to have fewer ships that are worth a lot more. That way, I'm hoping, guarding trade routes will be far more important and pirating those ships will be far more lucrative.
I'll let you guys know how it goes, once i get it up and running.
End of Tkins's quote

Distant stars kinda has that

and when pirate comes in to any of your system, if it has a trade ship, phase jumps for trade and refinery ships stop

Reply #10 Top

The only problem with this (that the developers will not make it happen) is that by following a single trade ship, you could, effectively, scout where enemy borders are.
End of quote

perhaps it requires scouting before it works?

also, if in the new X-Pack other empires are set to neutral to you at the start of the game, rather than hostile, then there is no problem?