Sins Mod Helper aims to do away with the tedious editing of certain Sins files and speeds up other tasks. No, .entity files are not supported, and will not be.
This application requires .NET Framework 3.5.
v 1.1 Features:
-All the features of previous versions
-Improved and optimized (but still ugly) source code
-Multi-threading to speed up converting files from TXT <> BIN, as well as XSI > Mesh
-Research editor now looks in the game directory if you don't have the required research files in your mod directory, and automatically converts them TXT
-Many bugfixes that I failed to catch in previous releases, but I've probably introduced just as many new ones...
v 1 Features:
-String Editor
-.sounddata Editor (Music, Effects, and Dialogue)
-Complete manifest generator (Based on mod folder, Sins, and Entrenchment folders if desired)
-Mod Deploy: GUI and command line versions (Copy your mod files to your Sins mod directory and convert to BIN if desired. There are also options to generate manifests and convert XSI files during the process)
-Batch XSI conversions
-Automatic detection of Sins install path, files, and AppData mod folders
-Tech Tree Editor. Simply open a player entity file to load a tech tree. (Please make sure you have all the necessary research entities in you mod folder before doing this.)
-Improved error checking (Please note, you are responsible for whatever values you enter in using this program)
-Various code improvements
-More bugfixes
A Tech Tree Editor!
Download Here: SMH v 1.1
FileFront Mirror: SMH v 1
Installation Instructions:
Unzip the package. Add whatever version of ConvertData and ConvertXSI (and associated .dlls) to the "Convert" folder. Run SMH.exe.
Things to Note:
This program has only been tested with Entrenchment 1.03 and 1.041. Use other versions of the game at your own risk. The tech tree editor is not garunteed to work on anything other than the afformentioned versions.
The Tech Tree Editor now has full editing functionality. However, there are bound to be bugs that I have not found. Please do not trust your files with this portion of the program unless you make a backup. If you don't have the required resarch files, the program will get them for from the game directory, but you must have the 1.03 or 1.041 ConvertDatas in the Convert folder.
I have done my best to make sure that there are no bugs, but if you find any, please let me know.
Please post any feedback you have. Thanks!