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[MOD WIP] Sacrifice of Angels 2 Entrenchment

[MOD WIP] Sacrifice of Angels 2 Entrenchment

SoA 2 0.3e.102

Can anyone remember when we used to be explorers? - Jean Luc Picard
Gameplay
FED
KLI
ROM
DOM
BORG
NPC
Download Rebellion
Download Rebellion Patch
Install Rebellion mods tutorial
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Reply #626 Top

Yeah I noticed when I was playing that with the new movement that ships tend to attack in sweeps - most of them causing much more damage from the front. I had a small fleet attacking a Dilithium mine and it was taking ages to destroy - they weren't taking a long enough run up (they were just making shallow passes of the mine) and so were only facing directly towards the target for a few seconds. When I used waypoints to give them a better run at it they took it out much more quickly.

 

I think this is a far more realistic way of doing things and makes the battles much more strategic than in the vanilla version. So yeah, nice work! I think there are many strategic facets of this mod that only lots of gameplay will unearth.

Reply #628 Top

Thanks loki for clearing that up, but still you might need to scale it back a bit, one ship beating a station in ten seconds (not even really) is a bit unfair, and all the time the station doesnt get the chance to fire back.

Reply #629 Top

Quoting G-ADM_Prawn, reply 622
Good work, guys!

A couple of observations:


I see you made all of the weapons/defense research up stats by ~10-20 percent.  When you have this for weapons and defense, the ships tend to get exponentially more powerful (seen this a lot in other mods), which is a little unfair to the smaller ships and makes using them pointless (was 1701-D really 20X the ship 1701 was?  10X the worth of an Excelsior?).  It also tends to make the game a race to build weapons research stations, which tilts the game in favor of a guy next to a desert planet with its greater logistics slots.  I would recommend either scaling this back a bit (by reducing the jump in HP/SP/damage for the research and the higher ship classes), or, alternatively, you could make 2-step research to slow down the min time to get to the max ships and skills.
The damage of Klingon ships relative to one another doesn't seem to be right.  The Brel bird-of-prey is far more powerful than any other frigate or cruiser, and dirt-cheap to boot.  The difference between Klingons winning the day and being scattered before the Steamrunners/Akiras is whether you invest in Brels. 

End of G-ADM_Prawn's quote

Thats the lesson of World War 2, the germans had far better tanks, but couldn't make a lot of them, while the allies, had far inferior ones, but could produce thousands every month, and we all know how that turned out.

Reply #630 Top

And as to my previous "bug" report, if the pirates are remaining the same, could you update them, like give them trek weapons, up the stats so their an actual threat?

Reply #631 Top

get online ! iam waiting lol

Reply #632 Top

Quoting Alpha_Sniper, reply 629



Thats the lesson of World War 2, the germans had far better tanks, but couldn't make a lot of them, while the allies, had far inferior ones, but could produce thousands every month, and we all know how that turned out.
End of Alpha_Sniper's quote

Except that at the moment the B'Rel currently outguns an Akira-class starship...  Sounds to me like it's better and cheaper.

Reply #633 Top

that is why you have a mixed fleet lol

Reply #634 Top

Yes, that was the point I was trying to make.  The B'rel, a teeny ship crewed by a dozen men, outguns every Federation Starship shy of a Nebula or Galaxy class starship.  That makes no sense.

Reply #635 Top

Quoting G-ADM_Prawn, reply 634
Yes, that was the point I was trying to make.  The B'rel, a teeny ship crewed by a dozen men, outguns every Federation Starship shy of a Nebula or Galaxy class starship.  That makes no sense.
End of G-ADM_Prawn's quote

But from what I've seen, it's just the torpedo's that out guns most ships and it doesn't fire them all THAT often.  I think it's balanced quite well as it is.

Reply #636 Top

Guys been playing this pretty much since release, i have noted the following errors in game:

 

1: when intrepid class is in fleet and fleet is assigned a target the intrepid prefers to move to the location rather than target what has been asked.

2: Feds Hanger defense does not have an option to spawn fighters of bombers

3: Fed shipyards restore shield ability does not affect fed ships (ie it does not cause shields to regen)

 

thats all for now all in all loving the Mod!!!

Reply #637 Top

Awesome work, guys!

After my first game, my initial reaction is that capital ships in general may be a bit overpowered. A Galaxy and a Nebula by themselves took out the entire pirate base full of Dominon ships without either of their shields going below 50%. I like that they're heavy hitters, but they might be a little too powerful at the moment.

Also, I was surprised to see that the Centaur is the first ship the Feds get rather than the Miranda. What's the thinking there? It seems to me like the Miranda is the older, smaller, and weaker of the two.

Reply #638 Top

Quoting darkshimmer, reply 580



Quoting Jack_Straw,
reply 538
OK...you all can call me a noob, or neophyte, or idiot...whatever. I'm absolutely new to Sins modding, so I'm probably doing something stupid that you guys know about. Here goes...I installed this mod the same as the others, by un-raring it into the Entrenchment mod folder using Win Explorer's path. I still get Star Wars Requiem loading instead of this mod. I have enabled this one and disabled Requiem, and have moved this one up the list, but no love. I am using Vista on a machine with more than enough muscle to run this.

Also, I got the same errors some of you guys described in the install...and I got a message about a "mini dump", whatever that is. Now, I'm no dummy, but I'm new to both Sins and Sins mods. Anyone clue me in as to how I'm screwing this up?



there is a file named EnabledMods.txt in the Mods-Entrenchment v1.03 folder. Delete this file and enable the mod. Please make sure your folder SoA2 03E1 is also in the Mods-Entrenchment v1.03 folder, which contains all the mod files.
End of darkshimmer's quote
That did it!Nuking the .txt file opened thefloodgates. I've been playing since yesterday, all is running well. I want to thatnk you guys not only for helping me out, but for putting the time in to create this epic mod, and for  giving us the support we've needed to run it. I can't wait for the add on material which is coming. This is the best Star Trek game I have played since Vulcan Fury!!!

Reply #639 Top

I just have to say, the new ship movement changes EVERYTHING.

The Klingon ships are made to take advantage of that movement sooo much. A half dozen B'rels and half that many cruisers can hurt a fleet with one or two Capital ships thrown in there if you keep a good eye on them. But it also plays nice against the Feddys 360 firing arcs.

One thing though, the Starbases seem a bit underpowered. They deal out rediculous damage, for sure, but they aren't very tough, and I found mine being destroyed by even medium sized fleets. Maybe reducing the cost on the defence upgrades for them would help this.

Reply #640 Top

I don't know what you're talking about with b'rels outgunning Akiras or most fed ships for that matter. If you're using the b'rels then how much research did you have vs your opponent? The Akira will stop a b'rel dead in the first torp volley, and if the first one doesn't get them then as it moves behind the Akira the aft volley will. If you're still having trouble with the BoPs then exploit their weakness. They can only fire forward so...

As for torpedo damage, we kinda got tired of watching a ship eat 20-30 torps and barely have a scratch.

Quoting Weed_Warrior, reply 636
2: Feds Hanger defense does not have an option to spawn fighters of bombers
End of Weed_Warrior's quote

That's on purpose.

Quoting NowhereDan, reply 637
After my first game, my initial reaction is that capital ships in general may be a bit overpowered. A Galaxy and a Nebula by themselves took out the entire pirate base full of Dominon ships without either of their shields going below 50%. I like that they're heavy hitters, but they might be a little too powerful at the moment.
End of NowhereDan's quote

If you had the galaxy and nebula then you probably had a fair amount of the research. On the other hand those were totally un-upgraded ships in the pirate base. If they had full research I'd place bets on the dominion.

Reply #641 Top

Planned Multiplayer Games

9pm(UK time) 4pm(USA EST) 29/08/09 (Saturday!)

 

Be there or be square lol ! been having a lot of fun online with people so far had some very nice 6 player games

Reply #642 Top

Hey would anyone mind sending me a copy of their gameinfo/gameplay files? my brother decided to f**k with mine so i can't play online with anyone. :(

Reply #643 Top

alphasniper you can just verify your sins installation

harpo

 

Reply #644 Top

alphasniper you can just verify your sins installation

harpo

 

Reply #645 Top

# Where did you get the music - it's great. I recognize most of it from the Star Trek soundtracks, but there was one or two songs in there (during scaled in battles) that was reminiscent of the theme from The Rock or Pirates of the Carribean. It was a perfect fit. I also noted you had some of the soundtrack from Star Trek II in there - give the rest of the ST2 soundtrack a listen, it would be great for replacing what little music you still have from the Vanilla sins.
End of quote

That is because it IS from the Rock and Pirates of the Carribean. I would know, I own almost every soundtrack they pulled from and I think their chioces are excellent. In fact, it is quite errie as their choices, down to the individule tracks, almost perfectly match what I had in mind when I was considering what I wanted to replace the original music with for myself. Now I won't have too. They even took some of the better stuff from Star Trek: Legacy as well as a few tracks I did not hear before (Total Recall for example). Transformers and Crimson Tide round out the rest.

Reply #646 Top

Harpo, the problem with that is, i dont know how, my bro installed it and linked it to his e-mail so...

Reply #648 Top

start impulse,right mouseclick on the entrenchment in the menu you will see verify installation, click on it, impulse will verify installation, and replace any damaged/missing files

harpo

Reply #649 Top

If I have ideas/suggestions for say research tree tech or special abilities etc etc etc should I pm someone or just post it here anyways? Going to try a new game now vs harder AI.... wish me luck :P