As anyone who has tried mapmaking in Sins before, the current build of the GalaxyForge is missing many of the objects it can theoretically handle. Rather then wait for the Devs to update it (if they ever will), I have decided to included them all here (ships, planet bonuses, etc.), so you can include almost anything in your custom maps.
Note: It will actually work with any recent version of Sins, but if you try to load a map that requests an object that is not in the expansion you are playing, it just won't be present on the map.

Click here for mirror link
Instalation Instructions
Extract the files from the .Zip archive. You should see two folders and a .galaxy map file. You can start making maps right away with the included modified galaxy forge, but to get them to run on your game, you need to place the "Diplomacy Forge Mod" folder in the mod folder of the game you are using. It only mods one folder (The GalaxySenarioDef file), so you can safely use it with other mods so long as they don't change this file (Bailknight's mod etc.).
To test that you've installed the mod correctly, put the included test map in the galaxyforge folder in the Sins appdata folder (where the mod folders are located), enable the mod and run the map. You should start with some nice goodies on your homeworld, as well as several other nice objects scattered throughout the map.
