This mod is based on a story i created to merge a new race into the universe of Sins of a Solar Empire. To get the full concept of the mod you need to watch the small load screen movie before you play it.........
For Entrenchment v1.051
New playable race the " Skeledon "
-Skeledon capital ships have 3 Tec and 1 Vasari ability each, and all Skeledon ships have unique names.(Skeledon use Pirate and Tec ships for now)
-All Skeledon ships have Vasari voices except the Typhon Hellfire which has the Grim Reaper Marza voice.
-The Asmoday Bleeder capital ship and the Diablo Command Cruiser use wave weapons, and are upgradeable.
-Vampire Robotics Cruiser has researchable "Life Drain" ability. This a self destruct ability that deals 30% of the starbase damage and range.
-Skeledon research tree has been reworked to give a better feel of the 2 races being merged.
-Custom Skeledon player portraits exclusively made for this mod.
-Added new music tracks.
-Custom Event_Skeledon Voicings
-Custom button pics, freaked out load screen character, and other oddities.
-Moves and auto attacks in the gravity well.
-1st weapon upgrade is the chaos bolt.
-Frigate factory upgrade has been removed and replaced with the phase gate node ability.
-Can research for quick build rate in enemy gravity well.
-Starfish Prime ability.( this is a sonic wave from the Hellshock Generator that causes shield and hull damage to ships, star bases, and planet modules.)
All Starbases now have 9 upgradeable levels
Starbases per planet allowed:
(1 Starbase)- Asteroid, Asteroid Belt, Dead Asteroid, Wormhole, Magnetic Cloud, Plasma Storm, and Gas Giant.
(2 Starbase)- Paradise, Desert, Ocean, Pirate Base, City, Relic, Swamp, Toxic, Slave, Radiated, Forest, Grass, Ice, Industrial, Military, Rock, Terran, Electric, Metal, Crystal, Spice, Prison and Volcanic.
(3 Starbase)- Desert Home and Terran Home.
Space mines allowed per planet:
(50 mines)- All planets except the Crystal planet which is 0 due to the Explosive Crystal Dust planet ability. ( Use your mines wisely)
Gas Giants are now colonizable:)
-Depending on the state of the atmosphere. There is 2 cycles Volatile and Stable.
-You must now explore this planet.
-Adjusted the tax rate.
-This planet gets the Electric Atmosphere bonus that adds additional health to the planet. The concept of this planet is that the atmosphere is electrically charged causing particles in the atmosphere to glow creating no actual dark side to it. Textures by ( Silverblade the Enchanter )
-This planet gets the Massive Spice Deposits bonus with a chance at 2 new bonuses, Hostile Population or Receptive Population depending on how the Fremen people of this world feel about the rule of your empire.This planet also comes with the Navigator Protection ability, the spice must flow.
-This is a crystal based planet so all planet upgrades do not cost any crystal because all needed is already on planet. Comes with the Super Pure Crystal bonus, but beware of the Explosive Crystal Dust planet ability. (Resource Dream World)
-This is a metal based planet so all planet upgrades do not cost any metal because all needed is already on planet. Comes with the Super Pure Metal bonus, but beware of the Magnetic Field planet ability. (Resource Dream World)
-These are asteroids containing prisons for universal criminals. They have no resource asteroids but come with the new Prison planet bonus and generates a good some of credits. (Credits Dream World).
The "Necromongers" :
-The pirates have been hunted down and made extinct from the Dark Secret Universe of Sins, but this has brought the comming of a terrible new sin. A race that bows to no one, and is on a quest to underverse and will extinguish every living thing in their way.
-Necromongers use Advent ships (for now)
-Added one more ship to the Necro fleet.
-Replaced all 3 "Event(Race)_Pirate" game voicings with actual Lord Marshall voicings from the movie, and these work for all races.
-If the Necromongers Defeat your planet they will colonize it. After colonization the Necro's will spawn resource extractors, ships and some planet defense.
-Lord Marshall character and game event pics.
The " Dark Secret " also includes:
-SINS PLUS from Uzii.
-VOLUMETRIC EXPLOSIONS AND DAMAGE EFFECTS from ManShOOter.
-Parts of the URBAN EXPANSION mod with permission from XselenS.
-Parts of the Sins Optimization Project from Major Stress
-TEC RAILGUN mod from Admiral Cobbs.
-BAILKNIGHTS GRAPHIC mod from Bailknight updated by moguta.
-GALAXY SPIRAL mod from Boshimi.
-Special thanks to Harpo99999 and his Sins Tools.
-Thanks to EvilTesla-RG and his electric-evil wisdom of the ability/buff.
The Dark Secret V5-E Change log:
-Added New UI Screens
-Added New Starfield
-Added Parts of the Sins Optimization Project
-Converted all texture files to .dds format and particle files to read them
-Added New Sun textures from Caninegardner87
-All new planet textures for the optimized meshes from rjhughes67 except City-Uzii and Electric-Silverblade the Enchanter
-Skyboxes have been optimized and reduced to 1 colored and 1 deep per star ( more will be added as completed)
-Fixed Grim Reaper Voicing to respond faster
-Fixed Necros from spawning to many ships after colonizing a planet
-Compatible with Entrenchment 1.051
The Dark Secret v5.1-E Change log
-All new skyboxes from rjhughes67
-Added more meshes from the Sins Optimization Project
-(Diplomacy only version includes a string fix and gameplay file fix)
Please do not use any skybox or planet textures from this mod without permission, Thank you.
Movie Link http://www.youtube.com/watch?v=3wqYxeQbBWw
Full Ent. Download http://www.filefront.com/16926897/TheDarkSecret-v5.1-E.7z/
Patch from v5-E to v5.1-E http://www.megaupload.com/?d=62KU85RU
Both movie and downloads are also posted at my web site http://ricksgalaxy.homestead.com/index.html .There you can also find links to other mods and tools. Any modders wishing to have a link to their mod at Ricks Galaxy just pm me or post here with all the details.
For Diplomacy 1.011 ( This mod includes everything listed above in the Entrenchment version )
Full Diplomacy Download http://www.megaupload.com/?d=CYUGDQGG
Patch from v2-D to v2.1-D http://www.megaupload.com/?d=6H7WNI2Q