I've been working on adding light effects to textures. Can't do that with ZBrush, so I've installed Blender. Takes time to learn though; but I'm getting there. Also I've been working on how tech trees work and ship abilities. Lot's of trial and error hehe.
I did complete the Refinement Vessel. And the Colony Vessel now has colonize animation and effects. Plus, I've added a long range Capital ship (so now the Vorlon have a close encounter/tank Capital, a siege Capital, a Carrier Capital and a long range Capital). I'll post some pictures somewhere this week.
That would complete the Vorlon race. For testing purposes, I've made a minimod that just adds the Vorlon as a playable race to the base game, with token abilities and tech tree. A bit of time went into that as well.
Next on the list after I've done my lighting, is I think the Narn scout vessel; it is the earliest ship you can build for Narns and it's still a black box; can't have that