I have only been useing the tabletop game as resourses, what are u useing? We are probaply talking same ships just difrent names.
Shadow Destroyer (scout variant / anti fighter), Stalker?
Shadow Cruiser, young? Has Vortex Disruptor.
Shadow Carrier, has usualy telepath pilot for handling mental stress from so meny fighters. In size/mass just about 10% bigger than cruiser.
Shadow Drednought, ancient? Powerful ship needs a powerful pilot, like P10+? as they are sed to be rare among the younger rases. Wields 2 molecular slicers and Vortex Disruptor. In size/mass 50% bigger than Cruiser.
Energy Cloud/shadow cloud. Energy damping field and planetary core missiles.
Regeneration Outpost. Used to repair and re-energize ships and rest for pilots. Cannot Half-phase or move on its own needs dregnought and special docking manuver to do so.
Half-Phasing, is state between normal and hyperspace. In game stast -30% acelerate / max speed, needs some engine power to maintain. gives a 40/20% ballistic/all miss chance, only coded the all for 40% (looking how to add damage or weapon types to that). 50% harder for u to hit and cant use vortex disruptor( also looking how to disable just 1 ability)
Fighter Bomb, in thinking prosess. Like work as Temporary fighter squad, or insta lounch for your docked squads to designated point in sertain range.
Vortex Disruptor, pretty much star bases ablity to do damage whan enemy ships leave gravwell but to just 1 jumppoint and haveing range.
Energy Damping Field, slows non shadow ships and drops non shadow ROF and enables been targetted by Planetary Core Missiles.
Planetary Core Missiles, can target all but fighter squads. slow ROF but should be able to 1 shot almost anything should be made to prioritize smaller ship first and work up to capitals and lastly planet? to represent the posibility of ships jumping front of the missiles.
well theres what i have had in mind, also building some kind of research tree.