© 2003-2024 Ironclad Games Corporation Vancouver, BC. All rights reserved.
© 2006-2024 Stardock Entertainment
Search
Forum Home
|
Login
Home
User Karma
gruntmaster1
currently has
22
karma from
22
submissions.
View karma gruntmaster1 has given
Karma Received
When
Site
Where
FromWho
Link
May 17, 2011
[Mod Utility] Diplomacy Mod Manager v 0.60 - project closed
Sinperium
Feb 16, 2011
[Mod Utility] Entity Editor and Validation Tool (Fan made, Supports Rebellion)
ZombiesRus5
Feb 04, 2011
Firing alingment
Dante551
Nov 03, 2010
question about abilities
FredLed
Oct 01, 2010
Help needed with ability constraints
ZombiesRus5
Jul 14, 2010
[MOD] Celestial Bodies (update 06/29/09) 0.9 for Entrenchment 1.03
myfist0
Jun 05, 2010
modding
myfist0
May 15, 2010
Can more than 5 cap ships exist per faction?
Manick2005
May 12, 2010
Add a custom module to Race Normal Start?
HellFireXS
May 07, 2010
modding
bill2505
May 04, 2010
[Mod Utility] Sins Model Tool - UPDATE moving to new language and tool - Entity forge
JasonFJ
Apr 08, 2010
First Time and am rather confused...
CarlitX
Feb 23, 2010
Two noob questions. Please help.
Jefferies
Feb 23, 2010
making a race start at a uncolonized planet
SIN-Imperium
Feb 20, 2010
Real Capital ships for Diplomacy
Embaxx
Feb 12, 2010
[MOD] Celestial Bodies (update 06/29/09) 0.9 for Entrenchment 1.03
RestlessMind
Feb 10, 2010
{utility release} GUI for convertdata to automate the conversion of files in folders between BIN & TXT
Shuazoid
Feb 10, 2010
What does "hasBombingLevels" mean?
Shuazoid
Feb 07, 2010
gruntmaster1's Profile
madprince
Jan 30, 2010
Mobile Structures/Buildings
BrightGALAXY
Jan 19, 2010
Assigning multiple hardpoints to abilities
SuperZERO0
Nov 03, 2009
Trying to Create An Ability to Increment Target Count Per Bank for Capitals for each Level
Teal_Blue
View all recent posts
Mark all posts as read
Delete cookies created by the forum
Return to Top
Stardock Forums v Server Load Time: Page Render Time: