Though there are already Mod efforts aimed at creating an individual Babylon 5 and Star Trek mod, I decided to try and make something that there doesn't appear to be - a Babylon 5 vs. Star Trek Mod. This isn't a post aimed at asking for a team, unfortunately I can only work on the project every other weekend at the moment so I dont want to be in a position where someone else does most of the work whilst I sit back and delegate and I definetly don't want to take any resource away from the efforts of other teams on this forum. However, wanting to use higher poly-counts than it appears to be ideal for some of the other mods and also a desire to only use canon material that was seen on screen, this is what I've been able to put together so far, a Whitestar and Narn Q'Quan. The mod will have two factions with ships across the various races in the TV series in order to make sure only canon ships are in-game.
Hopefully this link works to the pictures of what's in game so far:
As mentioned, this isn't a post to try and build a team to work on it together because progress will be slow but if anyone is comfortable with how textures work in Sins, particularly with things like specular maps and luminosity, if they could get in touch/help me out with some advice that would be really appreciated. Not in terms of building the textures themselves more just guidance with working out how to make the specular and luminosity maps work most effectively. All comments and ideas welcome though too! Thanks!
I forgot to say in the original post that I am happy to release it pubilically either bits of the assets or the whole thing if people want it - all the models are built from scratch etc...