This wonderful game is in need of a campaign

The first thing i noticed when i entered SoSE the first time, there was no real campaign only maps with great replay value wich was great and online/lan feature.

 

26,245 views 37 replies
Reply #1 Top

Its an old argument, and been asked for many times before.  I think the point is that either you spend ages on really complex and detailed campaigns (remember that Ironclad is a very small company - or at least they were when they made Sins) or you copout with a handful of games on different maps with a few cutscreens that really aren't worth the effort.  They probably figured that seeing as Sins is designed as a skirmish game (quite a skirmish on some of the bigger maps!), it wasn't really worth it.

Reply #2 Top

What astrath said. Sins is a great game and it deserves a great campaign and not a tacked on experience. IC didn't have the time/resources/whatever to do it right, so they didn't do it at all, good choice in my opinion

Reply #3 Top

 

It's games like this one from last night that maintain my enthusiasm for the game and encourage me to keep playing.  Of course, this one was in online multiplayer a competitive team game experience a single player could never have in a campaign.

https://forums.sinsofasolarempire.com/362988

Reply #4 Top

This wonderful game is in need of a campaign
End of quote

We know

Reply #5 Top

Eh, IMHO. It already has one.

It has serveral. All you gotta to do is RP a bit yourself.

Reply #6 Top

Quoting -Ue_Carbon, reply 5
Eh, IMHO. It already has one.

It has serveral. All you gotta to do is RP a bit yourself.
End of -Ue_Carbon's quote

i love doing that... one of the reasons i'd love to play online but dont is because people play to win, not to make a story out of it...

Reply #7 Top

Then we need to get together sometime, cuz im the same way.

And you should of joined our attempt at a Role Playing leauge. Sadly its died out. :'(   I still got my site for it thought.

Reply #8 Top

sounds like fun... except timezones are out to get me and make Sins online very difficult for me ='(

Reply #9 Top

The thing is with campaings is that they take too long, unless tech prices come down and the income rates go up, there is no way we can really have campaigns, games are already longer than they should be in multiplayer...

Reply #10 Top

Quoting Mooster, reply 9
The thing is with campaings is that they take too long, unless tech prices come down and the income rates go up, there is no way we can really have campaigns, games are already longer than they should be in multiplayer...
End of Mooster's quote

So?  Campaigns are meant for SP not MP.

Reply #11 Top

hmm personaly I dont think the game would be well suited to a campaign, it was obviously designed as a massive (and I think primarily single player) skirmish game and thus making a campaign could be hit or miss

Reply #12 Top

Quoting sesmet333, reply 11
hmm personaly I dont think the game would be well suited to a campaign, it was obviously designed as a massive (and I think primarily single player) skirmish game and thus making a campaign could be hit or miss
End of sesmet333's quote

Indeed.  I just don't think this particular game is well suited for a campaign.  IC would have to massivley expand on Sins paltry lore, which would be cool but a lot of work.  Without sufficient lore on the races and universe, a campaign would be 'meh'.  Not that I'm dissing IC, they may be fully capable of such a thing.  Perhaps a campaign would be best left to Sins 2?

Reply #13 Top

They have said before in interviews that they want to do a campaign. They really do, but they hate the current way RTS do campaigns. As soon as they figured out a way to tell the story like they want it told, you will get your campaign.

Reply #14 Top

So? Campaigns are meant for SP not MP.
End of quote

Thats a classical assumption, consider how Left4Dead broke that mould why shouldn't another genre?

Reply #15 Top

Quoting TFL, reply 14

So? Campaigns are meant for SP not MP.


Thats a classical assumption, consider how Left4Dead broke that mould why shouldn't another genre?
End of TFL's quote
"Another" would be fine.  This game in particular would be pretty brutal given the typical length, as was already brought up.  That said, I would have a blast doing a co-op with my kid in some campaign while side-by-side at our respective PC's, so I would fully support the move if IC felt like it.

Reply #16 Top

The fact that Sins does not have a campaign allows you to keep coming back for more and create a different game each time.

Reply #17 Top

Quoting sesmet333, reply 11
hmm personaly I dont think the game would be well suited to a campaign, it was obviously designed as a massive (and I think primarily single player) skirmish game and thus making a campaign could be hit or miss
End of sesmet333's quote

I disagree with this - in fact, I think it'd perfectly suited for a campaign.  For me, the best thing a campaign can do is, if properly designed, act as a tutorial mechanism.  The campaign is laid out in a number of chapters, each of which gives you specific goals to accomplish before reaching the next stage of the game.  Each of these chapters has an increasing number of options made available to you, so it walks you not only through the storyline, but also the tech tree and the available ships, upgrades, etc.  This is then expanded upon by creating three separate campaigns, one for each of the races - similar to the three story lines available in Starcraft (each building on the other) or Supreme Commander (three alternate outcomes).

In the end, the game works well as it is, except for the pitfall that you have to keep playing over and over again to teach yourself all the different ships, capabilities, tech trees, contermeasures, economics, etc., which could have been nicely laid out in a campaign.  (For example, I've been playing for over a year, and just discovered what the "Embargo" capability reallyis, and why/when I would want to use it - a minor chapter/mission could be "use your ship's embargo capability to sneak past the starbase and destroy the media center")

Reply #18 Top

I disagree with this - in fact, I think it'd perfectly suited for a campaign. For me, the best thing a campaign can do is, if properly designed, act as a tutorial mechanism. The campaign is laid out in a number of chapters, each of which gives you specific goals to accomplish before reaching the next stage of the game. Each of these chapters has an increasing number of options made available to you, so it walks you not only through the storyline, but also the tech tree and the available ships, upgrades, etc. This is then expanded upon by creating three separate campaigns, one for each of the races - similar to the three story lines available in Starcraft (each building on the other) or Supreme Commander (three alternate outcomes).
End of quote

That right there is why there is no campaign yet. They refuse to make the campaign a 'tutorial'. They dislike the current RTS way for campaign/storytelling. If you can find the Gamers With Job Interview with Blair. You can hear the words straight from the boss man.

Again Im gonna say this...In all honesty if you want a campaign with a story. Make one up yourself. Make a story to tie the different maps together, or make your own maps. Write up a story and Role Play. Put a little D&D into your SINS, much more satifying than a standard campaign.

Reply #19 Top

All I know, is that Homeworld was the greatist (and still is) RTS of all time.

And I know that it wouldn't be the same if it didn't have a campain.

 

Same goes for Starcraft, not as good as Homeworld, but it is still classic, and would be significantly less of a game if it didn't have the lore provided by the Campain.

 

I imagine sins is the same way. That a campain can only add lore to the images we see, signicangly enhancing the experience.

Reply #20 Top

I agree with Carbon. A campaign that basically tells you what to do wouldn't be a campaign. It would be a long tutorial. A campaign in Sins should do what the Devs want it to do. The Devs evidently want it to tell a story.

Now, I think that it would be completely possible to integrate 'training' campaigns, that can teach you how to use certain things, but quite frankly I just read the infocards of stuff and learned what it did that way. And I used it.

Reply #21 Top

this is why i started writing short stories for SOASE. i try to make them as vage as possible, and just concentrate on the events in the short story so that no one else has a hard time coming up with their own stories. or even trample on the already known battles and histories of the three races. Although I am thinking about creating my own summary of how the three have interacted since the war has began. Since all three Races can buttheads so to speak. its only logical to assume there are many ups and downs in the fight for TEC held space. As there is in any war. And the Short Summary at the start of the game really doesnt hold much of a candle to the Histories or the Emperioral standings of any of the three Races. Ill probably stop short of explaining what has been chasing the Vasari as it probably will come to explain itself in the later additions to the game.  I do have my assumptions of what it truly is. but I think the DEVs have bigger better plans for the Vasari Storyline.

Reply #22 Top

shoot i came on this forum to disscuss just this. yes this game really DOES need a story line. i can't put into words how much i LOVE this game (altho i would dare play multi player cos i know i woudld suckxD). but i soryline would have put this over the top! hell the introdution allone is enuf to get the gears in your head turning. i would expect that if a storyline is added there would be another faction as well (SOMETHING has to be chasing down the vasari)

 

 

those who say a story line doesn't fit this type of game i would beg to differ. homeworld a game simlur to this and it's story to good this game still beats homeworld). no doubt about it. it would be a considerable amount of work but i am willing to shell out as much as 50 bucks to get an add on that has a good storyline that's how much i love this game

Reply #23 Top

Quoting animecrazyguy, reply 22
shoot i came on this forum to disscuss just this. yes this game really DOES need a story line. i can't put into words how much i LOVE this game (altho i would dare play multi player cos i know i woudld suckxD).
End of animecrazyguy's quote

It's OK.  Everyone who is new suxxors at first.  You just have to be determined to learn the online game and stick with it and endure lots of losing in order to get better.  As I try to tell people, you kind of have to change your criterion for having fun from "must win" to "will be a huge pain in the ass, will try to get tougher and tougher."

Reply #24 Top

What about an open ended campaign like Total War. Its up to you how it plays out. like say they add a few maps that have 30 or so random star systems on it with a FrontLine where Vasari, TEC and Advent each have a portion of the map everytime you can either lose or win the star systems. And once you gain everything on the Tech Tree you dont have to research it over again. As well theres no fleet cap. As long as you have the money and the ability to resupply the fleet. You can have as big a fleet as possible. So that you can cover multiple Systems at once instead of having to wait for a fleet to respond to an attack more then one system away.

Reply #25 Top

Since each game of Sins involves you starting your empire with one planet and conquer the whole galaxy over and over, each game is sort of a small campaign in itself.  If they do make a campaign, it would have to be radically different from the current skirmish-style mode, probably involving smaller star systems, starting with more planets, and most importantly scripts and triggers!