Particle Forge question: How to init with no missing textures?

Using Particle Forge for Entrechment 1.03, I find that every time I load a particle file, I must manually seek out the textures and meshes.  Does anyone know a way to get Particle Forge to look in the correct directories for its files?

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Reply #1 Top

Drop the PF executable and stuff into the Progam Files root Sins directory. If it asks to overwrite, DON'T. The stuff in there is the 1.17/1.03, not 1.15/1.01.

Reply #2 Top

Thanks!
I had extracted all of Forge Tools into the Sins directory, leaving the Forge Tools ZIP's directory structure intact.  I hadn't even thought to move the EXE to the root directory.
Now it works perfectly!