I dont care about the rest of the limits... Well i do to a point. I can work around the texture, and hardpoint limits. The mesh limit on the other hand is a deal breaker. Many mods not just mine are failing now, because of the mesh limit that we didnt find out about until recently.
If we were told about the mesh limit from the beginning (like 2 years ago), Then this issue would have been avoided. As i said before i understand why the limits were put there in the first place. You guys set your own limit so as the vanilla game can run on all kinds of systems, and sins runs like a charm on low end systems. You succeded in that aspect. Now the game is almost 2 years old, and systems have become more robust. Though i STILL use the dinosaur i beta tested this game with. The point being that a mesh limit increase wont hurt.
You have 400 right now as the mesh limit. Sins itself uses 393 meshes (this includes the UI, and map meshes). That is almost enough meshes for the 3 original sins factions. Plus the pirate faction, and all of the effect meshes. I belive the particles are counted in this as well. I dont know how the add on mods functioned let alone my mod which at one time added 5 extra factions on top of the original sins factions.
If you add on enough slots for 3 more full factions (ships, structures, and perhaps some unique effects) then the mod community. Especially myself will be very happy. It shouldnt hurt the original sins game because you already have your mesh slots set in stone.
Thank you Blair for responding i just had to have my say here.