Here are some votes, and I thought it would be helpful to the debate to explain my rationale for them.
Nay to change minimum mines to 3. My rationale for this vote is that there should be some variability between planets so that you have strategic choices to make about how to colonize them.
Nay to buff fighters. The reason isn't that I don't think adjustments aren't needed or warranted. Rather, the reason is, I think this issue is quite complex, and will require substantial thought and debate. Throwing ideas on this one out there without a lot of thought, number-crunching, etc. will just break the game more, and lead to "unintended consequenes." For instance:
- lrm/illums now have scouts as counters, with flak for some factions doing a decent job too. Will buffing fighters more just nerf lrm/illums more? If so, that may be good, or that may be bad, but shouldn't we think it out ahead of time?
- I'm seeing a lot of advent halcyon "spam" lately. I mean, it seems like it's just on the cusp of being a truly spammable unit. It's something that people *want* to spam, and something that people are *trying* to spam. Will buffing fighters push the halcyon over the cusp into "OP" and "spammable?" I don't know the answer to that, but the mere potential that this could happen causes me to vote no on buffing fighters until we know one way or the other.