About the dunov self-targeting heal, there is another support ship that can self-target besides mothership and skirantra. The marauder can self-target phase out hull which boosts its shields.
QUESTION: How does the TEC currently counter repulse? Cobalts cannot get in range of the iconuses (what's the plural on that? LOL). Can donov EMP blast outrange an iconus repulse? If not, should we ask for a small range buff so that it can?
As for the marauder, there are all kinds of cool ideas we could throw around. Just brainstorming some off the top of my head that jive with the vasari theme, and "self-targetable":
- Puts phase jump inhibitor effect on enemy planet (or self-targetable to put one on your own?).
- Puts phase jump degradation effect (overseer effect) on enemy planet, (self-targetable?).
- Puts phase lane destabilization effect (starbase effect) on enemy planet (self-targetable?).
- Puts a phase stabilizer node on YOUR OWN planet (self-target).
About the last one, just think about it. What is the one thing that really DEFINES vasari, if you had to go with one theme? Phase stabilizers. Now, what's the one thing you hardly EVER see in an online MP game? Phase stabilizers. Basically, the defining theme of vasari, and one of the elements that make them so cool, is rarely used in MP because if you are in rush spot or suicide spot you can't be teching 5 civ labs, and if you are in eco pocket you are throwing your money to allies, not fleeting and building phase stabilizers.
This would boost the maurader, and also allow the vasari more opportunity to be played how they should be played anyway. Off the top of my head I don't think it would imbalance anything in regards to attacking an enemy faction in MP. You'd need TWO of the most underused cap in the game to act as nodes between any two of your worlds, which is 6000 credits plus research/minerals/crystal. And you'd still need level6 stabilize phase space to get into or out of an enemy world. It would have zero detrimental effect on single player.
One unintended consequence I could see us debating is whether this makes it so people don't build phase stabilizer nodes on their starbases or on their planets ever again, because this ability somehow overshadows it. But I don't think this would happen, because in single player it would still benefit you to actually build real phase stabilizers on your planets, and in multiplayer people aren't building phase stabilizers anyway, so there is nothing to overshadow.
Another thing I could see us debating is whether this effect somehow overshadows the level 6 stabilize phase space. Yeah, it might very well. But one thing I'd say is, stabilize phase space is more powerful, allowing you entry/exit from an enemy planet, where as this ability would just allow you to do it between your own planets.
It's an idea, anyway.