civilan ship safty act

proposed addmendment-> of armements to-> civilian ship safty act

  the Civilian Ship Safty Act(CSSA), it is addressed that, "increases the hull strength and armor of construction frigates,trade ships and refinery ships"

the argument

while tradeing with allies and neutrals the CSSA protects ships under classification as civilian ships, being construction frigates,trade ships,and refinery ships. This only increases hit points and armor, it is not  enough protection.

proposed salution

 adding armements such as flak canons or emp blasts would signifently increase protective capibility of civilian ships while in times of war and peace.

any other thoughts would be most welcome. 

20,974 views 28 replies
Reply #1 Top

As soon as you put a weapon on a civilian ship, it can no longer be called as such. By convention, civilians cannot participate directly in combat, otherwise they are unprivileged combatants and are not to be considered prisoners of war in the event of capture.

Reply #2 Top

the emp but not the flak, wouldn't be so civilian if they killed those fighters

Reply #3 Top

i really dont see the need for weapons to be added to civilian ships. They have no place on the battlefield, but just like in real life, they get caught up in the cross fire or are targetted because of their role that supports their opponents.

Reply #4 Top

This upgrade really does suck. Adding weapons to civilian ships doesn't sound like a good solution though. I'm not sure exactly how it could be changed.

Reply #5 Top

a fully upgraded TEC trade n ref ships (repelon + CSSA) gives 10 armor.thats pretty hard u know

Reply #6 Top

Yes, but Repelon comes at Tier 7 Military.

The upgrades to construction frigates is probably the only part of the tech remotely useful to players, which will keep them alive a little longer.

Reply #7 Top

and how is flak going to do anything? they arent even capable of being utilized they go where they damn well want to. And flak wont stop a light frig or bigger smash it. It might get lucky once and awhile and heavily damage a single SC but it surely wont stop it from being destroyed.

Reply #8 Top

 the trade routes will still need protection,  through gravity wells of planets gravity, like convoys for escort.

ships on the waves have at least minor protection from some pirates. also phase would be a way of clocking small civilan ships

 

 

Reply #9 Top

yeah, its called assign a LF to a trade ship.

Reply #10 Top

Quoting Allegiance86, reply 7
and how is flak going to do anything? they arent even capable of being utilized they go where they damn well want to. And flak wont stop a light frig or bigger smash it. It might get lucky once and awhile and heavily damage a single SC but it surely wont stop it from being destroyed.
End of Allegiance86's quote

flak wouldnt be designed to stop a lf or larger. its like a speedboat trying to fight off a naval frigate with 9 mm handguns...

however, the biggest threat to civilian ships is SC as they move much faster than larger ships

given, the civilian flak wouldnt stand up against a swarm of SC, but then not even a full fledged flak frigate could withstand that.

another option could be some sort of enhanced countermeasures suite that reduces the effectiveness of incoming weapons fire - basically reducing accuracy and damage of all ships attacking it, or within range, or whatever is possible...

Reply #11 Top

Quoting Allegiance86, reply 9
yeah, its called assign a LF to a trade ship.
End of Allegiance86's quote

this would be a waste of military ships witch could otherwise be of  use in farflung battles elsware.

that is why you would need the the civilan fleet to have wepons fore deffencive perposes.

Reply #12 Top

Quoting treeburner, reply 11



Quoting Allegiance86,
reply 9
yeah, its called assign a LF to a trade ship.



this would be a waste of military ships witch could otherwise be of  use in farflung battles elsware.

that is why you would need the the civilan fleet to have wepons fore deffencive perposes.
End of treeburner's quote

except that military ships were intially used to defend civilian vessels from predators, they later evolved to have attack fleets and defense fleets for the purpose of taking out the enemys civilian vessels or stopping the an enemy fleet to do the same but many naval vessels today (including the US and other larger countries) are still purposed towards the protection of civilian vessels

Reply #14 Top

except that military ships were intially used to defend civilian vessels from predators, they later evolved to have attack fleets and defense fleets for the purpose of taking out the enemys civilian vessels or stopping the an enemy fleet to do the same but many naval vessels today (including the US and other larger countries) are still purposed towards the protection of civilian vessels
End of quote

except also the scale and damage potential of sins is much greater than that of a simple naval battle

in sins, we have dozens if not hundreds of ships in a fleet, whereas nowadays there are dozens only if you are in a MASSIVE battle, and even then...

as such, to effectively protect your trade routes, a single frigate wouldnt cut it, youd need sizeable fleets to run interferrence while the civ ships get away... although, there will always be a new civ ship entering the grav well as it is part of your trade route so you would really be better off just defending your front lines and placing static defences to protect against a few lucky ships that get through

Reply #15 Top

 Adding a weapon is pretty much making it a armed warship therefore its not a civillian. the only remedy it'd need is increase the armor more and possibly add shielding. Maybe the EMP, but adding a flak cannon doesn't really help.

Reply #16 Top

what about dont fire unless fired apon? or diplimatic imunity

Reply #17 Top

heres why civilian ships wouldnt fair well with weapons. Pirates. They are the ones usually going after tradeships and const. frigs. not SC (except in Sun GWs) so flak would only become instrumental in particular cases. Not all around. And like I said before it wont accomplish anything. Theyll still die. More then likely before even getting a shot off considering the amount of combat oriented units attacking it. 1 LF might not get the job done, but really theres not much you can do. any weapon you add to a civilian ship will be soo weak against a combat oriented unit that it wont even count as stalling. Im pretty sure the Devs would never add a strong weapon to a civilian unit considering its primary role, and its size. Not to mention the fact that no matter how many tradeships or const frigs are destroyed their automatically replaced without your attention deviating from the bigger picture. Plain and simple. its a nice idea if this game was alot more vast and detailed. But when it comes down to it. Its unneccessary. And a waste of effort to change something that isnt in a position that needs an emergency change. You wanna be a Tradership Captain....your gonna have to risk your life with nothing but the hull and your phase engines to protect you.

Reply #18 Top

there automatically replaced???!!!! since when???!!!

 

Reply #19 Top

always, it is part on the streamlined effect of Sins, though it does cost ya, (like 5 credits or something)

Reply #20 Top

it doesnt take 5 credits from you, you just lose the chance to make 5 credits while you trade ship respawns.

Reply #21 Top

ah true, thanks for the correction

Reply #22 Top

its whats friends are for.:thumbsup:

Reply #23 Top

it doesnt take 5 credits from you, you just lose the chance to make 5 credits while you trade ship respawns.
End of quote

omg, i lost the ability to buy LUNCH because my trade ship was destroyed!!!

holy cow is it really 5 credits? because thats pitiful...

if you really felt a pinch when trade ships were destroyed or trade routes interrupted, then id talk about defending them, but as it is?

Reply #24 Top

Unless the trade route is along the Frontline. Or its a target planet by a Pirate Raid. It really doesnt need to be defended. Honestly Ive never lost so many tradeships that I thought they needed to have their own weapons. Theres a reason for Static defense platforms in GWs their job is to defend not only the planet but the platforms that are unable to defend themselves.

Reply #25 Top

Quoting TheRezonator, reply 23

it doesnt take 5 credits from you, you just lose the chance to make 5 credits while you trade ship respawns.
omg, i lost the ability to buy LUNCH because my trade ship was destroyed!!!

holy cow is it really 5 credits? because thats pitiful...

if you really felt a pinch when trade ships were destroyed or trade routes interrupted, then id talk about defending them, but as it is?
End of TheRezonator's quote

 

From Mr. Wiki:

"The base income rate for a trade port is 1 credit per second. 0.075 credits per second are added to the income for each of your trade ports for each jump in the longest trade route you have. For example, if you have a continuous trade route 4 jumps long, you would earn 1.3 credits per second at each of your ports.".

The problem with armed merchants is their potential use as essentialy extra protection in larger games, since they would have to be strong enough to make a diffrence. I think maybe a mini-flak turrent, deployed from ships, would work better.