Hi guys or girls,
I started playing as a Vasari against cpu player and tested the Vasari shield penetration upgrades.
But i must say i find them rather usless, or do i miss some point here?
Here is my issue with them:
Lets asume we are fighting against a 500 armor 500 shield enemy and we have 100 dps with the 30% shield-pierce
1. shoot 470 armor 430 shield
2. shoot 440 armor 360 shield
3. shoot 410 armor 290 shield
4. shoot 380 armor 220 shield
5. shoot 350 armor 150 shield
6. shoot 320 armor 080 shield
7. shoot 290 armor 010 shield
8. shoot 200 armor 000 shield
9. shoot 100 armor 000 shield
10.shoot 000 armor 000 shield
So even with the 30% pierce we "killed" the shield befor the armor went to zero.
Lets see what happens without the pierce.
1. shoot 500 armor 400 shield
2. shoot 500 armor 300 shield
3. shoot 500 armor 200 shield
4. shoot 500 armor 100 shield
5. shoot 500 armor 000 shield
6. shoot 400 armor 000 shield
7. shoot 300 armor 000 shield
8. shoot 200 armor 000 shield
9. shoot 100 armor 000 shield
10.shoot 000 armor 000 shield
We see at shoot nummer 8 both ships have 200 armor left even without the bonus.
Even with the ignored shieldabsorb for the 30% missles it doesn't make it up because as long as you bring the shield to zero befor the ship dies the bonus is usless.
If i am not missing anything it looks like that "bonus" makes absolute no sense.
They only work against targets with alot more shield hp than armor.
For me it looks like that this "bonus" is compared to a %damage or %range bonus far to special to be on one level with other upgrades.
But as i said i am new to this game and may miss some important points.
I would be happy i some veteran can bring some light into this matter for me.
ps: sorry for my bad english i am native german but i hope you get my point.