Map Problem - help rq from a new Sins Modder

Ok - I am not new to modding - but I am "somewhat" new to modding Sins. I have Sins 1.18 and Entrenchment 1.01 (I would go to 1.04 but would need to recompile alot of entity files I have modded) - and am using Galaxy Forge 3. The making of the map is no issue. However, I cannot get Entrenchment to see the map.

I have checked the simple stuff - the map is saved as browseable, I have put a copy in the entrenchment/galaxy/ folder (as well as in my sins/galaxy/ folder and also in my documents where it default saved), but nothing I do makes it visible.

I have also rolled back to an unmodded version of Entrenchment just to check - and still I can't see the file in game. What am I missing?

TiA - Dr. Sys

 

7,277 views 3 replies
Reply #1 Top

for entrenchment 1.01 you NEED to edit the galaxy.manifest in the entrenchment directory to include the extra galaxy's and also adjust the count at the top of the file, for sins 1.18 you should put the galaxy's in the user space galaxyforge folder which is next to the mods folders.

if you need to update a mod in the mods-entrenchment v1.01 to mods-entrenchment v1.041 I suggest my mod updater which is designed for updating mods to the latest file structure/version, aslo in the modding utilities archive is a text bin gui that with a similar folder structure to the mods folders can create a reference set of the current version which most modders find very useful as they can create their own reference files in text form and have an archive of the files so that they can see where the changes have happened

harpo

 

+1 Loading…
Reply #2 Top

for entrenchment 1.01 you NEED to edit the galaxy.manifest in the entrenchment directory to include the extra galaxy's and also adjust the count at the top of the file, for sins 1.18 you should put the galaxy's in the user space galaxyforge folder which is next to the mods folders.

if you need to update a mod in the mods-entrenchment v1.01 to mods-entrenchment v1.041 I suggest my mod updater which is designed for updating mods to the latest file structure/version, aslo in the modding utilities archive is a text bin gui that with a similar folder structure to the mods folders can create a reference set of the current version which most modders find very useful as they can create their own reference files in text form and have an archive of the files so that they can see where the changes have happened

harpo

 

Reply #3 Top

Worked like a champ - thank you Harpo! Will try your tool at some point as well, though right now I am focused elsewhere! I appreciate the help!

Dr Sys