The starting units can be foun in the GalaxyScenarioDef.GalaxyScenarioDef (open it the same way as other txt files) under
planetItemsTemplate
templateName "Template:DefaultHomePlanetSetup"
subTemplates 0
groups 8
group
condition
type "PlanetOwnerIsRaceNormalStart"
param "Tech"
owner "PlanetOwner"
colonizeChance 1
items 3
item "Tech:Module:FrigateFactory"
item "Tech:Frigate:Constructor"
item "Tech:Frigate:Constructor"
group
condition
type "PlanetOwnerIsRaceNormalStart"
param "Titan"
owner "PlanetOwner"
colonizeChance 1
items 1
item "Titan:Frigate:StarBaseConstructor"
group
condition
type "PlanetOwnerIsRaceNormalStart"
param "Psi"
owner "PlanetOwner"
colonizeChance 1
items 3
item "Psi:Module:FrigateFactory"
item "Psi:Frigate:Constructor"
item "Psi:Frigate:Constructor"
group
condition
type "PlanetOwnerIsRaceNormalStart"
param "Phase"
owner "PlanetOwner"
colonizeChance 1
items 3
item "Phase:Module:FrigateFactory"
item "Phase:Frigate:Constructor"
item "Phase:Frigate:Constructor"
group
condition
type "PlanetOwnerIsRaceQuickStart"
param "Tech"
owner "PlanetOwner"
colonizeChance 1
items 9
item "Tech:Module:FrigateFactory"
item "Tech:Module:CapitalShipFactory"
item "Tech:Module:MetalExtractor"
item "Tech:Module:MetalExtractor"
item "Tech:Module:CrystalExtractor"
item "Tech:Frigate:Constructor"
item "Tech:Frigate:Constructor"
item "Tech:Frigate:Scout"
item "Tech:Frigate:Scout"
group
condition
type "PlanetOwnerIsRaceQuickStart"
param "Titan"
owner "PlanetOwner"
colonizeChance 1
items 1
item "Titan:Frigate:StarBaseConstructor"
group
condition
type "PlanetOwnerIsRaceQuickStart"
param "Psi"
owner "PlanetOwner"
colonizeChance 1
items 9
item "Psi:Module:FrigateFactory"
item "Psi:Module:CapitalShipFactory"
item "Psi:Module:MetalExtractor"
item "Psi:Module:MetalExtractor"
item "Psi:Module:CrystalExtractor"
item "Psi:Frigate:Constructor"
item "Psi:Frigate:Constructor"
item "Psi:Frigate:Scout"
item "Psi:Frigate:Scout"
group
condition
type "PlanetOwnerIsRaceQuickStart"
param "Phase"
owner "PlanetOwner"
colonizeChance 1
items 9
item "Phase:Module:FrigateFactory"
item "Phase:Module:CapitalShipFactory"
item "Phase:Module:MetalExtractor"
item "Phase:Module:MetalExtractor"
item "Phase:Module:CrystalExtractor"
item "Phase:Frigate:Constructor"
item "Phase:Frigate:Constructor"
item "Phase:Frigate:Scout"
item "Phase:Frigate:Scout"
Also if you're adding anything new remember to refer to it above this list, the player reference looks like this:
playerTypeCount 5
playerType
designName "Tech"
entityDefName "PlayerTech"
playerType
designName "Psi"
entityDefName "PlayerPsi"
playerType
designName "Phase"
entityDefName "PlayerPhase"
playerType
designName "Pirate"
entityDefName "PlayerPirate"
playerType
designName "Titan"
entityDefName "PlayerTitan"
The design name can be anything you want, just remember to refer to the right entity file. If you are adding new units/modules you have "refer" to the too
example:
planetItemType
designName "Titan:Frigate:StarBaseConstructor"
entityDefName "FrigateTitanStarBaseConstructor"