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Show off your Sins model (pick a page)

Show off your Sins model (pick a page)

Think of this thread as something similar to conceptships.blogspot.com for the Sins community. Basically, a way for the community to share what they have created whether it makes it into a mod or not.

At a minimum post a screen shot of your model in blender, xsi, 3d object converter, etc or in game. If you have a name for your ship or story behind it, even better.

We are looking forward to seeing what you have created! :)    

Interested in importing your models into Sins?

Visit http://soase.weebly.com/modeling.html (thanks myfist0)
The soase.weebly is a compilation of many of the hard to find topics created by many experienced soase modders and extensively added to by myfist0. Check it out, you won't be disappointed.


From the beginning of this thread IskatuMesk has wow'd us with his models and ultimately released a video of his creations in Sins of a Solar Empire. This particular model was my favorite in the beginning and still stands out.

SivCorp looking to stretch new ideas from existing models managed to create several menancing models including the fantastic Vasari version seen here: (Vasari Flagship Sonar Kal'd used in the Distant Stars Mod)

 

It's my thread so a few of my stuff...

     Mass Effect Textures 

 

3,593,206 views 1,643 replies
Reply #701 Top

I also promised Thoumsin to post pictures of one of his finished Vorlon Ships

http://img96.imageshack.us/img96/7521/screenshot138pq.jpg

Reply #702 Top

Never used/heard of lathe or rail before. Everything I ever attempted with curves before turned out terrible. :\

I created the base hull for this with mass FFD boxes on a sphere and went from there. It still needs quite a bit of work, though, and much more detail. UD cruiser that will be capable of attacking monuments. Now, as long as I can keep the AI from just suiciding planets with them because they are also supposed to be combat ships...

Reply #703 Top

spiffy

Reply #704 Top

Quoting IskatuMesk, reply 698
Everything I know about nurbs is that they cannot be used in games and translate into millions of polies when converted. I know this because my old Rhino 3d models for sprites from 2001~ were in nurbs and I could never recover them for 3d games.
End of IskatuMesk's quote

 

Yeah, the model will have to be changed into a mesh before it can be used in game engines.... But the design itself is much easier to build with NURBS.  I always just translate the mesh down with very low poly representation.  It helps make things look more organic.

 

And I remember Rhino!  Oh that was soo long ago.... happy memories :inlove:

 

I wonder if I still have that old rhino install disk............

Reply #705 Top

I'm sure I have rhino installers somewhere around here on this machine still.

Reply #706 Top

The most unhappy shark I've ever seen.

Reply #707 Top

I thnk I know why that shark is unhappy.... it mated with a rose bush o_O

 

 

Reply #708 Top

very nice :) lol Sivcorp i was thinking maybe a Sea urchin

 

 

uuugggghhh i hate my options right now i eaither have to buy or torrent the 64 bit version of softimge xsi...... FFFFFUUUUUUU

Reply #709 Top

Fighters will be much less numerous in Black Sun than vanilla to save on cpu overhead. All fighter squadrons besides the Undead Plankton fighter squads will contain only 1 fighter, and only very specific ships (most certainly not every single capital) will be able to make fighters. As a result, fighters will be individually much stronger than normal.

Besides, even the tiny 35meter Plankton has a pulse-beam weapon that can pierce through a moon. :D

Here's the UD Tiger. It's a Heavy fighter. Heavy fighters will be very dangerous. It has eight Deimos pulse cannons and two Dread lance cannons. The model is from 2007.

The UD Hungerer nears completion.

With a variety of small and medium ships ingame or nearly ready to be put ingame, I've started to set my sights on the big ships. This model was created in 2007. Canonically, it outscales all ships I have shown you thus far by a colossal amount. It is also a very important ship lore-wise. I could never finish the model back then. Soon I'll have to finish it. This is the Fear.

As I most certainly cannot mimic the Fear's weapons in Sins due to the major weapon limitations, making it play the part it should shall be most difficult.

Reply #710 Top
Interesting "fear" Ship IskatuMesk. The 2 main tentacles on top should wrap around themselves at the end... maybe clutching a weapon of MASS DESTRUCTION! I like it :) . . . . . That's it, I'm just gonna have to start up my 3D max and start making some ships now.
Reply #711 Top

LOL siv i wish i could do the same!!!

Reply #712 Top

What--no Cthulhu ships!? What's wrong with you people!? At least I have space pony riding Vasari...

 

Hey, it is a model.
Reply #713 Top

The spires are weapons of mass destruction. Each spire acts as a font for nearly completely pure Deimos-based beam weaponry. These bleed through subspace and the particle travel much faster than the speed of light. A single beam from this can sweep through a fleet of several hundred thousand unshielded Anahn ships and vaporize the lot of them in a blink. Of course, the Fear is a bit more sinister than that, and prefers to relish in its prey's emotions...

Now you see how emulating this weapon behavior in sins will be very hard, since I really don't think you can make sweeping-motion beams that do line splash damage. In sins I'll have to turn the other weapons into Dread-based reverse causality weapons that fire lightning. The other pewpew will turn into hero abilities. The Fear will be the second most powerful ship you can summon, next to the Blight. As for the Blight, well... it's unlikely I'll be able to model that any time soon. I need to figure out how to model vine-like meshes first.

 

Also, the Fear is only 10k quads right now, and it's pretty wasteful at that.

Reply #714 Top
vine meshes are easy! Make a line shape in the way you want the mesh to go, then make your mesh. Take the mesh and go to the modifier stack, and select the "PathDeform" option while you have the mesh selected. In the Parameters, click the Pick Path button, select the path and PRESTO! Your mesh is now bound to that path. You can move it along the path, stretch it, rotate it and even twist it. If you need more help with the modifier stack, let me know. I can make a screen shot if you like :)
Reply #715 Top

Pathdeform, huh? I'll have to check that out next chance I get...

Reply #716 Top

I have space pony riding Vasari
End of quote

Where's the space pony's helmet?

Reply #717 Top

Hey, it is a model.
End of quote

Does it fly in Sins? :w00t:

Reply #718 Top

I was working on this among other things before I started my descent in to entity madness.  At least I feel like Ive accomplised something!  Probably going to be a capital shield support ship in my mod and dependent mainly on missiles.  I need to add some more detail to the lacking areas.

 

Reply #719 Top

Old model I made and updated.  Needs a bit more detail but should make for a good battleship.  Need to add guns.

Reply #720 Top

Like the basic design of the support vessel. Strikes me as something science station-ish, especially with the dual prow and enveloping construction on the dorsal.

Is that the front or back of the battleship? If back, nice engine assembly. If front, looks more like a bombardment vessel. Would love to see the other end.

And I won't argue with you that some detail and what not wouldn't be fitting here and there. Just don't rush yourself. When you feel that you're just starting to slap on geometric objects at random is when it's time to step back for a moment. Nice otherwise.

Reply #721 Top

The support ship is going to have a gigantic missile orifice on the back.  My idea of a custom race is going to rely heavily on shields, like even more than the advent, so they wont need the sturdiest structures.  Next on  The first pic of the battleship is of the front.  Should have a gigantic rail cannon or something right there in the center depending on what I finally decide its abilities will be; dont want to rip off the Kol too badly.  The second is of the rear and yes, I thought the engine assembly turned out very nicely for my first model ever.  Heres another I made today(front view)with a scout or colony frigate in mind.  The bow needs work but I cant think of anything good.  Learning how to use all the modeling tools well is hard.

Reply #722 Top

i would say scout cause the wings, although unnecessary, look speedy.

and yes, i like the front end. anytime you have a large prow weapon, it'll remind people of a million other things. don't sweat it too much. since they rely heavily on shielding though, you could make it energy based, maybe something that has a greater affect on shields or even and EM affect combined with the damage.

Reply #723 Top

No doubt Rebellion is going to bring about a lot of previously modded ship re-visiting. In my mind is the slight concern over the Titans and so I am proposing this new class as a possible counterbalance specifically to Titans (and indirectly to capital ships). The hope is Titans will be slow and sluggish and these cruisers would be the same in maneuver (giving capitals a better chance to avoid them).  the Advent cruiser shown here is having some more detail worked in but it's the basic shape.

The breaching cruiser weapons effect will be primary versus Titans only (or Capitals if they are lumped in the same class). Weapons are limited to a single forward "gun" that has practically zero range but does significant damage.

Breaching cruisers are automated (no crews) and self-destruct on firing their weapons. This way costs can be easily adjusted and scaled across updates and version patches so they don't get spammed. Breaching cruisers carry armor or shields comparable to a capital ship to allow them to survive their attack run.

The idea is was inspired by the H.M.S. Campbeltown attack of WWII fame (Google it you youngsters!).

Reply #724 Top

Quoting Draakjacht, reply 716

I have space pony riding Vasari
Where's the space pony's helmet?
End of Draakjacht's quote

Space ponies are so awesome they require no helmet.

Reply #725 Top

Quoting SIN-Imperium, reply 723


The idea is was inspired by the H.M.S. Campbelltown attack of WWII fame (Google it you youngsters!).

End of SIN-Imperium's quote

Being an avid student of WWII, I enjoyed that article very much, thank you. Even if I am a youngster (you are my father's age :P )