First of i go for the carrier, 2nd prog mothership. If im planing to take planets with a alone cap im go for the halcon.. and if im going to create some ships too help with the colonizing i go for prog cuz it heals.
When im building large kickass fleets i add atleast 2-3progs, 2-3halcon, no battle ship, and atleast one of the other 2.
Progs heal you, which are the most imortant one! Have most of these.. dunno vs ai, but players should take them out first (?) so beware
Halcon has strike craft and skill to kick away strike craft,
Radience got stun and 30% more dmg with strikeraft (right?) which are nice
the other ship2 got-40% cooldown, (right?) maybe good maybe not depends on situation, i usually prefare not to use the skill cuz then my progs runs out of antimatter quite fast and cannot restore shield,
and The battleship arent important.
Illum vessel / heavy cruiser are good for dealing dmg
Disciples can steal antimatter but no high dmg etc, i personally dont use them
Defence vessel for strikecraft, always good to have
Support vessels have a bunch of does, also guardians pretty many
Some dronehosts