Modding Diplomacy

Hey Modders,

 

Has anyone had a look at diplomacy from the inside yet? What kinds of changes are in place for ships? 

 

In game it seems like most of the work was in research, AI and behind diplomacy stuff. Have there been any changes anywhere else that affect entrenchment mods?

7,949 views 6 replies
Reply #1 Top

Err I also just realised that I haven't seen a Convertdata_diplomacy.exe file yet. Has it even been released?

Reply #2 Top

All of the most up to date convertdatas and dev.exe is in the install folder since the release of 1.81 and 1.041.

Reply #3 Top

Hey Modders,

 

Has anyone had a look at diplomacy from the inside yet? What kinds of changes are in place for ships? 

 

In game it seems like most of the work was in research, AI and behind diplomacy stuff. Have there been any changes anywhere else that affect entrenchment mods?
End of quote

I have only converted my most basic mods to Diplomacy so far so I can't give definite answers yet.  So far, it looks like there is one (?) addition to entities for ships which breaks compatibility there but which should be fairly easy to correct.  Research and most other things seem unaffected.  Gameplay.constants has seen some changes and I'm betting there are probably a few changes in GalaxyScenarioDef as well but haven't compared yet.  The biggest changes are, as you suggested, in the player.entity files and the tech trees.  If your mod has custom races, it's obviously going to be more work since you'll have to basically come up with a whole new tech tree for each one (unless you just copy the stock stuff).

I'm thinking I may tackle converting SGRaces to Diplomacy in the next while if I can find the time.  Aside from the new tech tree for the current three new races it doesn't actually look like it will be nearly as big a job to update to as going from Vanilla to Entrenchment was.  At least that's my impression at first blush so far...

-dolynick

Reply #4 Top

from my own  checking, the only change in most of the entity's is as dolynick stated ONE extra line in the frigate and capitalship entity files at the end 'allegianceDecreasePerRoundtrip 0.000000', but most of the changes are in the playerRACE.entity files to do with the new research and windows.

and I have updated some simple mods (my definition is the mod does NOT contain a playerRACE.entity file) to diplomacy easily, but all the mods with playerRACE.entity files NEED human input to do the transfer.

harpo

 

Reply #5 Top

BeyondCompare is absolutely awesome for those kinds of changes. Trial only, though.

 

:fox:

Reply #6 Top

Diplomacy only has frigates that have the "AllegianceDecreasePerRoundTrip 0.000000". I have put in capitals that don't have this line and everything works Ok! for me anyway. All the values seem to set at 0.000000 for all the frigates, except for the envoys.