Adding a Capital Ship Type

Doable?

I just have a quick question, hopefully it isn't a dumb one.

 

Is it possible to add another type of Capital ship so that there would be 6 instead of 5?  Me and some friends of mine were thinking of adding a 'Behemoth' type capital for each of the races, kinda a 'to end all ships' ship.

7,092 views 16 replies
Reply #1 Top

Yup, I think the max is 9 capital ships (basically you can fill all of the avaliable room in the building interface).

Reply #3 Top

Gl, I have once tried wanting to add 1 new "Titan" ship for each race. It can be a little troublesome if you are new to modding (I remember when I used a whole day just to get their abilities to not crash the game, just to find out that only half of them worked -_-).

Reply #4 Top

I was hoping to try to cut and paste different parts of the other caps for a quick-fix until I can model better (as I can't model at all right now). X|

 

Another quick question regarding capital ships abilities - would it be possible to have a capital ship do:

A). Create a structure (Phase Stabilizer Node, Turret/Cannon, Broadcast Center?)

B.) Increase Diplomacy values (Reputation increases with 'blank' Faction if it is in the gravity well

 

My Ideas for the cap. ships was to have Vasari have a quick, large ship that could place a phase Stab. structure anywhere, at a large cost and with a large cool down period.  The advent would have a culture increase, and the TEC would have a heavy weapon of some sort (Like the Beam from the Radiance Battleship for Advent - slightly different though).

These ships would have to be expensive, just for the sake that having even one of these ships should be in the late game or a combined effort to build.

 

 

Reply #5 Top

Problem is, first capship is ALWAYS free.

Could also add a low-level research requirement.

Reply #6 Top

Quoting EvilTesla-RG, reply 5
Problem is, first capship is ALWAYS free.

Could also add a low-level research requirement.
End of EvilTesla-RG's quote

Technically not always, you can disable this in individual maps. But it would be a pain to mod every single map to do this. Research is probably the way to go.

 

Quoting CommanderDyran, reply 4


Another quick question regarding capital ships abilities - would it be possible to have a capital ship do:

A). Create a structure (Phase Stabilizer Node, Turret/Cannon, Broadcast Center?)

B.) Increase Diplomacy values (Reputation increases with 'blank' Faction if it is in the gravity well

End of CommanderDyran's quote

A. Technically no, but for many of these things you can work around it my making stationary frigates that you can make. For example, the Sova's missile turrets aren't a structure, the game thinks its a frigate, but it acts like a turret in every way.

B. I don't have diplomacy yet, but if the diplomatic cruisers can do this or something similiar, capital ships should be able to do it was well.

Reply #7 Top

"A. Technically no, but for many of these things you can work around it my making stationary frigates that you can make. For example, the Sova's missile turrets aren't a structure, the game thinks its a frigate, but it acts like a turret in every way."

 

So basically, could I create a frigate that only the capital could build, that had the mesh/appearance of a structure?

Reply #8 Top

Quoting CommanderDyran, reply 7

So basically, could I create a frigate that only the capital could build, that had the mesh/appearance of a structure?
End of CommanderDyran's quote

Yup, exactly. Pretty much all the buildable entities (structures, fighers, frigates, capitalships etc.) use the same mesh system, so from an appearence standpoint it doesn't matter which one you choose.

Reply #9 Top

Quoting CommanderDyran, reply 4
I was hoping to try to cut and paste different parts of the other caps for a quick-fix until I can model better (as I can't model at all right now).

 

Another quick question regarding capital ships abilities - would it be possible to have a capital ship do:

A). Create a structure (Phase Stabilizer Node, Turret/Cannon, Broadcast Center?)

B.) Increase Diplomacy values (Reputation increases with 'blank' Faction if it is in the gravity well

 

My Ideas for the cap. ships was to have Vasari have a quick, large ship that could place a phase Stab. structure anywhere, at a large cost and with a large cool down period.  The advent would have a culture increase, and the TEC would have a heavy weapon of some sort (Like the Beam from the Radiance Battleship for Advent - slightly different though).

These ships would have to be expensive, just for the sake that having even one of these ships should be in the late game or a combined effort to build.

 

 
End of CommanderDyran's quote

For B, it is not possibly to add it directly to the Capitlaship entity file, it only go for frigates. You can however make an ability which does, what you want and just to be sure, this is for diplomacy?

Reply #11 Top

Okay - have a couple more questions:

 

1). Can I have an ability that pulls (not pushes, like the Advent Guardian Repulse ability) ships together while having it do damage?

2). Is the number of starbases in a planet gravity well hardcoded?

3). Would it be possible to have a second type of starbase? (Think of the Vanilla Starbases only being about 1/4 of the size of the new starbase)

4). How do you increase the gravity well's size?

Reply #12 Top

Quoting CommanderDyran, reply 11
Okay - have a couple more questions:

 

1). Can I have an ability that pulls (not pushes, like the Advent Guardian Repulse ability) ships together while having it do damage?

2). Is the number of starbases in a planet gravity well hardcoded?

3). Would it be possible to have a second type of starbase? (Think of the Vanilla Starbases only being about 1/4 of the size of the new starbase)

4). How do you increase the gravity well's size?
End of CommanderDyran's quote

1. I do not know, though the magnatize ability seems to attract fighters to a specific point. I also know that someone made a "structure tug" ship that had an ability that could let you move structures in a gravity well, so it could be possible.

2. No, it is defined in each planet's entity file.

3. Yes, you just need to reference it in the player(racename).entity file and create an ability to create it.

Edit: This thread may be of use.

4. It is in the planet's entity file. These two lines in particular.

moveAreaRadius 40000.000000
hyperspaceExitRadius 30000.000000

 

Reply #13 Top

Just beware that cap ships can only have 5 abilities, and the 5th ability hides behind one of the top buttons so it can't be activated manually.

Reply #14 Top

It can't be activated manually, but you could make it have auto use on from start, also it is the 5th ability ;) 

Reply #15 Top

My mistake; thanks for the fix.