Need help: Ability instantly cools down

Hey I have a problem with an ability which even though the cooldown is set to 20 secounds instantly coolsdown.

The ability and its buffs look like this:

AbilityTitanGoliadAntiModuleBeamNet:

TXT
entityType "Ability"
buffInstantActionType "ApplyBuffToSelf"
instantActionTriggerType "AlwaysPerform"
buffType "BuffTitanGoliadAntiModuleBeamNetChain"
effectInfo
 effectAttachInfo
  attachType "Invalid"
 smallEffectName ""
 largeEffectName ""
 soundID ""
needsToFaceTarget FALSE
canCollideWithTarget FALSE
moveThruTarget FALSE
isUltimateAbility FALSE
maxNumLevels 3
levelSourceType "ResearchWithoutBase"
improveSourceResearchSubject "RESEARCHSUBJECT_TITANTIER4_ANTIMODULE"
aiUseTime "OnlyInCombat"
aiUseTargetCondition "Any"
isAutoCastAvailable TRUE
isAutoCastOnByDefault TRUE
pickRandomPlanetToExploreForAutoCastTarget FALSE
ignoreNonCombatShipsForAutoCastTarget TRUE
onlyAutoCastWhenDamageTakenExceedsPerc 0.000000
useCostType "AntiMatter"
antiMatterCost
 Level:0 0.000000
 Level:1 0.000000
 Level:2 0.000000
cooldownTime
 Level:0 20.000000
 Level:1 20.000000
 Level:2 20.000000
orderAcknowledgementType "ONATTACKORDERISSUED"
researchPrerequisites
 NumResearchPrerequisites 0
nameStringID "IDS_ABILITY_TITANGOLIADANTIMODULE_BEAMNET_NAME"
descStringID "IDS_ABILITY_TITANGOLIADANTIMODULE_BEAMNET_DESCRIPTION"
hudIcon "HUDICON_ABILITY_GAUSSBLAST"
smallHudIcon "HUDICON_ABILITY_GAUSSBLAST"
infoCardIcon ""

BuffTitanGoliadAntiModuleBeamNetChain:

TXT
entityType "Buff"
onReapplyDuplicateType "PrioritizeNewBuffs"
buffStackingLimitType "ForAllPlayers"
stackingLimit 1
allowFirstSpawnerToStack FALSE
buffExclusivityForAIType "NotExclusive"
isInterruptable FALSE
isChannelling FALSE
numInstantActions 1
instantAction
 buffInstantActionType "ApplyBuffToTargetsInRadiusWithChainTravel"
 instantActionTriggerType "OnDelay"
 delayTime 0.000000
 buffType "BuffTitanGoliadAntiModuleBeamNetModule"
 targetFilter
  numOwnerships 1
  ownership "Enemy"
  numObjects 2
  object "PlanetModule"
  object "StarBase"
  numSpaces 1
  space "Normal"
  numConstraints 0
 range
  Level:0 60000.000000
  Level:1 60000.000000
  Level:2 60000.000000
 maxTargetCount
  Level:0 -1.000000
  Level:1 -1.000000
  Level:2 -1.000000
 chainDelay 1.000000
 hasWeaponEffects TRUE
 weaponEffectOriginType "Targetter"
 weaponEffectAttachInfo
  attachType "Center"
 weaponEffectImpactOffsetType "Center"
 canWeaponEffectHitHull FALSE
 canWeaponEffectHitShields FALSE
 weaponEffectsDef
  weaponType "Beam"
  burstCount 1
  burstDelay 0.000000
  muzzleEffectName "Weapon_PhaseCapitalFlashBeamMedium_Muzzle"
  muzzleSoundMinRespawnTime 0.100000
  muzzleSounds
   soundCount 1
   sound ""
  hitEffectName "Weapon_PhaseCapitalFlashBeamMedium_Hit"
  hitHullEffectSounds
   soundCount 1
   sound ""
  hitShieldsEffectSounds
   soundCount 1
   sound ""
  beamEffectSounds
   soundCount 2
   sound "WEAPON_PHASECAPITALFLASHBEAMMEDIUM_TRAVEL"
   sound "WEAPON_PHASECAPITALFLASHBEAMMEDIUM_TRAVEL_ALT1"
  beamGlowTextureName "PsiCapitalBeam_Glow"
  beamCoreTextureName "PsiCapitalBeam_Core"
  beamWidth 30.000000
  beamGlowColor ffffffff
  beamCoreColor ffffffff
  beamTilingRate 3.000000
numPeriodicActions 0
numOverTimeActions 0
numEntityModifiers 0
numEntityBoolModifiers 2
entityBoolModifier "DisableLinearEngines"
entityBoolModifier "DisableAngularEngines"
numFinishConditions 2
finishCondition
 finishConditionType "TimeElapsed"
 time
  Level:0 30.000000
  Level:1 30.000000
  Level:2 30.000000
finishCondition
 finishConditionType "OwnerChanged"
 

BuffTitanGoliadAntiModuleBeamNetModule:

TXT
entityType "Buff"
onReapplyDuplicateType "PrioritizeOldBuffs"
buffStackingLimitType "ForAllPlayers"
stackingLimit 1
allowFirstSpawnerToStack FALSE
buffExclusivityForAIType "ExclusiveForAllPlayers"
isInterruptable FALSE
isChannelling TRUE
numInstantActions 1
instantAction
 buffInstantActionType "ApplyBuffToLastSpawnerNoFilterNoRange"
 instantActionTriggerType "OnDelay"
 delayTime 0.000000
 buffType "BuffTitanGoliadAntiModuleBeamNetSelf"
numPeriodicActions 0
numOverTimeActions 0
numEntityModifiers 0
numEntityBoolModifiers 0
numFinishConditions 2
finishCondition
 finishConditionType "OwnerChanged"
finishCondition
 finishConditionType "AllOnDelayInstantActionsDone"
 

BuffTitanGoliadAntiModuleBeamNetSelf:

TXT
entityType "Buff"
onReapplyDuplicateType "PrioritizeOldBuffs"
buffStackingLimitType "ForAllPlayers"
stackingLimit 1
allowFirstSpawnerToStack FALSE
buffExclusivityForAIType "ExclusiveForAllPlayers"
isInterruptable FALSE
isChannelling FALSE
numInstantActions 1
instantAction
 buffInstantActionType "ApplyBuffToLastSpawnerNoFilterNoRange"
 instantActionTriggerType "OnBuffFinish"
 buffType "BuffTitanGoliadAntiModuleBeamNetChain2"
numPeriodicActions 0
numOverTimeActions 0
numEntityModifiers 0
numEntityBoolModifiers 0
numFinishConditions 1
finishCondition
 finishConditionType "FirstSpawnerNoLongerHasBuff"
 buffTypeToQuery "BuffTitanGoliadAntiModuleBeamNetChain"

BuffTitanGoliadAntiModuleBeamNetChain2:

TXT
entityType "Buff"
onReapplyDuplicateType "PrioritizeNewBuffs"
buffStackingLimitType "ForAllPlayers"
stackingLimit 1
allowFirstSpawnerToStack TRUE
buffExclusivityForAIType "NotExclusive"
isInterruptable FALSE
isChannelling FALSE
numInstantActions 1
instantAction
 buffInstantActionType "ApplyBuffToTargetsInRadiusWithChainTravel"
 instantActionTriggerType "OnDelay"
 delayTime 0.000000
 buffType "BuffTitanGoliadAntiModuleBeamNetDamage"
 targetFilter
  numOwnerships 1
  ownership "Enemy"
  numObjects 2
  object "PlanetModule"
  object "StarBase"
  numSpaces 1
  space "Normal"
  numConstraints 0
 range
  Level:0 60000.000000
  Level:1 60000.000000
  Level:2 60000.000000
 maxTargetCount
  Level:0 -1.000000
  Level:1 -1.000000
  Level:2 -1.000000
 chainDelay 1.000000
 hasWeaponEffects TRUE
 weaponEffectOriginType "Targetter"
 weaponEffectAttachInfo
  attachType "Center"
 weaponEffectImpactOffsetType "RandomMesh"
 canWeaponEffectHitHull TRUE
 canWeaponEffectHitShields TRUE
 weaponEffectsDef
  weaponType "Beam"
  burstCount 1
  burstDelay 0.000000
  muzzleEffectName "Weapon_PhaseCapitalFlashBeamMedium_Muzzle"
  muzzleSoundMinRespawnTime 0.100000
  muzzleSounds
   soundCount 1
   sound ""
  hitEffectName "Weapon_PhaseCapitalFlashBeamMedium_Hit"
  hitHullEffectSounds
   soundCount 1
   sound ""
  hitShieldsEffectSounds
   soundCount 1
   sound ""
  beamEffectSounds
   soundCount 2
   sound "WEAPON_PHASECAPITALFLASHBEAMMEDIUM_TRAVEL"
   sound "WEAPON_PHASECAPITALFLASHBEAMMEDIUM_TRAVEL_ALT1"
  beamGlowTextureName "PsiCapitalBeam_Glow"
  beamCoreTextureName "PsiCapitalBeam_Core"
  beamWidth 10.000000
  beamGlowColor ffffffff
  beamCoreColor ffffffff
  beamTilingRate 3.000000
numPeriodicActions 0
numOverTimeActions 0
numEntityModifiers 0
numEntityBoolModifiers 0
numFinishConditions 2
finishCondition
 finishConditionType "TimeElapsed"
 time
  Level:0 15.000000
  Level:1 15.000000
  Level:2 15.000000
finishCondition
 finishConditionType "OwnerChanged"
 

BuffTitanGoliadAntiModuleBeamNetDamage:

TXT
entityType "Buff"
onReapplyDuplicateType "PrioritizeNewBuffs"
buffStackingLimitType "ForAllPlayers"
stackingLimit -1
buffExclusivityForAIType "NotExclusive"
isInterruptable FALSE
isChannelling FALSE
numInstantActions 1
instantAction
 buffInstantActionType "DoDamage"
 instantActionTriggerType "OnBuffFinish"
 damage
  Level:0 1000.000000
  Level:1 1500.000000
  Level:2 2000.000000
 damageAffectType "AFFECTS_SHIELDS_AND_HULL"
 damageType "PHYSICAL"
 isDamageShared TRUE
numPeriodicActions 0
numOverTimeActions 0
numEntityModifiers 0
numEntityBoolModifiers 0
numFinishConditions 1
finishCondition
 finishConditionType "LastSpawnerNoLongerHasBuff"
 buffTypeToQuery "BuffTitanGoliadAntiModuleBeamNetChain2"

3,350 views 1 replies
Reply #1 Top

I take the silence as noone knows why it is hapening.

EDIT: I think I accidently found the reson for the problem, the orderAcknowledgementType should have been set to "Invalid"

Will test it once I finished my summon nodes.

EDIT:2 dang, this is embarrissing, finally found the problem, I was ussing the quickplay option in the dev.exe menu aka giving instant cooldows