trade planet and ship pact

A pact of the this sort would be nice..

 It would also be nice to be able to surrender with only 1 planet left and be given the choice to handover your assests to an ally.  The ai could do this too..(only if down to ONE planet though for both) 

5,645 views 7 replies
Reply #1 Top

sorry for multile posts they didnt show up right away and didnt thik thy went through

Reply #2 Top

There won't ever be be a trade planet/ship pact.  This was one of my many suggestions in a "brainstorming" thread before Diplomacy was even coded up, but unfortunately the devs must not have thought it was a good idea.  Seems like a no-brainer to me, but....

Reply #3 Top

gotcha hadnt been around for a while....

Reply #4 Top

Both are too exploitable in large team games.  If you could give ships, one player could spam ships and another spend on lots of upgrades.  Then the ship spammer gives the other guy his ships and you have a fully upgraded fleet in half the time.

 

Even worse with planets.  An economy player could just develop planets while in no upkeep, then give away planets to the military spammers once they start running out of steam.  They weren't dumb enough to didn't make 'send resources' require a research in Diplomacy only to make feeding 100 times worse.

Reply #5 Top

Both are too exploitable in large team games. If you could give ships, one player could spam ships and another spend on lots of upgrades. Then the ship spammer gives the other guy his ships and you have a fully upgraded fleet in half the time.
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Where's the exploit?  I don't see one, but assuming this is an exploit like you say, what would have been wrong with making the option toggleable?  Or making it so that traded ships come with the upgrades from the original player?  Why couldn't this have been made to work?

Even worse with planets. An economy player could just develop planets while in no upkeep, then give away planets to the military spammers once they start running out of steam. They weren't dumb enough to didn't make 'send resources' require a research in Diplomacy only to make feeding 100 times worse.
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LOL.  Why would the economic player want to give away planets to the mil player?  You want the economic player to max out his eco, and to do that he needs planets.  If anything it seems the reverse would take place - mil spammers would conquer planets and then give them to their feeders.

Your concerns are not well-founded, because in muiltiplayer this can already take place.  Somebody can take a planet, then tell you to send your colony frig over, then he abandons planet and you take it.  But this doesn't happen as part of some diplomacy or negotiation, and it is impossible to do with the AI in single player.  The ability to do this as part of diplomacy would have streamlined the process, allowed SP folks to do it with the AI, and allowed for some kind of bargaining to take place (i.e. you attack this player or pay me this much money or give me this particular planet or that particular ship, and I give you this planet).

I just don't see the problem you are concerned about.  Other games have had advanced diplomacy systems which included the giving away of units, planets (or cities), etc.  It is something that similates real life (allies give each other weapons and what not all the time).  The options could have been made toggleable for MP.  This would have made the SP game better.

Reply #6 Top

Theres lots of things that could have been added to diplomacy, but I'm sure many were decided to be too time consuming to code and debug (especially asset trading: ie ships, structures, planets). They decided to make a new tech tree, a mission screen, diplomacy screen, a new ship, a host of new abilities, techs and upgrades, new victory conditions and toggleable switches. They added a lot. Hopefully we won't have to wait too terribly long for a Sins 2. In the mean time, just enjoy what they gave us. I know I am.

Reply #7 Top

In 'Galactic Civilizations II', which has a more advanced diplomacy system for interaction with other AI's. Allows AI's/players to be able to trade everything from planets to technology for money or diplomatic favours. And if an AI/player is on the verge of being defeated, they can choose to surrender their remaing planets/ships to another AI/player with which they have close relations to.

The diplomacy feels very much vibrant and alive, and that's just one of many aspects that make up the diplomatic system in 'Galactic Civilations II'.

 

I would wish for that aspect to be added in diplomacy, but in a way that doesn't compromise the system that is already in diplomacy. especially since there are online multiplayer matches with player v player to consider.