Say I didn't want the Advent in my mod. What could I do to do that? Would I have to add playerpsi.entity to my mod, and make it non-selectable?
You can do that, or you can remove it from the entity.manifest that way the game will basicly ignore the file in the install folder.
Notice that I haven't tried this myself so I might be wrong.
OMG thats a boat load of words! That seems like its really hard to do...
Well personally I would remmond that you start of with a balance mod in order to get to know the different files and, more or less, how they work. When you think that you know the system well enough you can try and add some of the simple entities such as frigates, or a capitalships, maybe some altered abilties. After this you can try and make some of your own abilities, planets or what you want to.
Ofcourse you could also just go head on with your own advanced abilities and such, but that would be like running into a stonewall, the wall is still standing there and you didn't really learn mutch from it except that it hurted
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