Softimage natively imports IGES, thats how i've been getting my model in. After a while I figured out how to change it all over to poly meshes once I get it in (After fixing the normals). Still working on the texturing.
I have a specific question though, if you can help. Is there a way to make many seperate polymeshes become one single poly mesh? As it stands, I had to make seperate texture projections for each polymesh and then have to edit each one seperately in the texture editor.
PS; though this hasn't a thing to do with IGES, if anyone can tell me how to do scaling in the texture editor that isn't constrained that'd also be great.