New Starbases of War 1.0 Mod release

In my mod i have increased the damage values and hull points by X10 for a start and hopefully kept every thing in ballance with each other. i have also made a change log for most things not complete yet though. i hope to in the up coming updates to have replaced some of the older models with new designs and add in new objects. i am currently a single person mod team and looking for members to help with the creation of the mod. i am currently looking for someone that knows how to build and compile new ships and buildings designs and under stands how to edit entity files even if you can only build models that is alright. so if your intersted PM me or send me an email. also let me know if some thing needs to be changed any help is good help.

current download link. http://piratekillingcyborgsinsofasolarempire.yolasite.com/

List of changes

Tec:

Capital ships

Kol battleship

the hull is now 30000 instead of 3000
armor is still 5 no change
shields are now 12500 instead of 1250
antimatter is 225

wepons
average beam damage is now 21
average autocannon damage is now 338 - seems a bit much subject to change in the next update.
average laser damage is now 82

planet bombing is still 43

abilities no change yet

Sova carrier

the hull is now 28500 instead of 2850
armor is still 4 no change
shields are now 10750 instead of 1075
antimatter is 270

average laser damage is now 30
average laser damage is now 300. subject to change

planet bombing is still 37

abilities no change


Akkan battlecruiser

the hull is now 31500 instead of 3150
armor is still 3 no change
shields are now 10000 instead of 1000
antimater is still 260

average laser damage is now 140
average autocannon is now 111
average laser damage is now 246

planet bombing is still 40

ablilities no change

Dunov Battlecruiser

the hull is now 28000 instead of 2800
armor is still 4
shields are now 11250 instead of 1125
antimatter is still 280

average autocannon damage is now 60
average laser damage is now 343 subject to change
average missile damage is now 60

planet bombing is still 43

ablilities no change

Marza Dreadnought

the hull is now 28750 instead of 2875
armor is still 4
shields are now 11500 instead of 1150
antimatter is still 235

average missile damage is now 285 subject to change
average laser damage is now 140
average autocannon is now 120

planet bombing is still 57

ablilities no change

Advent Capital ships

Radiance Battleship

the hull is now 22000 instead of 2200
armor is 4
shields are now 17500 instead of 1750
antimatter 240

average beam damage 150
average plasma damage 100
average laser damage 264

planet bombing is 43

Revelation Battlecruiser

the hull is now 20750 instead of 2075
armor is 4
shield are now 15000 instead of 1500
antimatter 235

average plasma damage 290
average laser damage 180

planet bombing 50

Progenitor Mothership

the hull is now 23500 instead of 2350
armor is 3
shields are now 14500 instead of 1450
antimatter 265

average plasma damage 302 will be lowered
average laser damage 180

planet bombing 40

 

Frigates

Scout

hull no change
armor no change
shields no change

Cobalt light

the hull is now 6350 instead of 635
armor is still 4
shileds are now 3700 instead of 370
antimatter same

average laser damage is now 18 will be raised up in next up date

Javelis LRM

the hull is now 5000 instead of 500
armor is still the same
shields are now 2800 instead of 280

average missile damage is 11 will be raised next up date

Krosov Siege

the hull is now 5100 instead of 510
armor is 5
shields are 2550 now instead of 255

average laser damage is 6

planet bombing damage is 31

Garda Flak

the hull is now 9000 instead of 900
armor is 4
shields are now 4500 instead of 450

average autocannon damage is 15

Protev colony
No changes

Cruisers

Light carrier

the hull is now 15800 instead of 1580
armor is 3
shields are now 6500 instead of 650
antimatter is 400

Hoshiko

the hull is now 7750 instead of 775
armor is 3
shields are now 3250 instead of 325
antimatter is 350

average laser damage is 4

Cielo command

the hull is now 8500 instead of 850
armor is 1
shields are now 2500 instead of 250
antimatter is 350

average laser damage is 4

Kodiak heavy

the hull is now 10500 instead of 1050
armor is 10
shields are now 6000 instead of 600

average autocannon damage is 18 will be raised in next update

Raloz heavy

the hull is now 2000 instead of 1500
armor is 3

Dgrov torpedo

the hull is now 6100 instead of 610
armor is 1
shields are now 2950 instead of 295

average missle damage is 22

Argonev starbase
hull untouched
shields untouched
antimatter untouched
armor 6 dependant on tech level

average laser damage is now 1168
average beam damage is now 1280
average missile damage is now 1200

upgrade points are now 17 instead of 8

struchures

Captital ship factory all races
the hull is now 45000 instead of 4500

Frigate factory all races
the hull is now 40000 instead of 4000

Extractors all races

the hull is now 25000 instead of 2500

Civic lab all races
the hull is 45000 now instead of 4500

military lab all races
the hull is now 45000 instead of 4500

trade port all races
the hull is now 45000 instead of 4500

broadcast center all races
the hull is now 45000 instead of 4500

orbital refinery
the hull is now 65000 instead of 6500

Gauss defense includes missle and beam defe
the hull is now 30000 instead of 3000

hanger all races?
the hull is now 40000 instead of 4000

Repair platform all races
the hull is now 35000 instead of 3000

Phase jump inhibitor all races
the hull is now 30000 instead of 3000

Sheild generator
the hull is now 40000 instead of 4000

Novalith cannon
the hull is now 40000 instead of 4000

Mine fields all races should be set to have 60 hull now some might not still

 

To those that have seen the my other post i figured is should give the mod a new post with its name on it.

5,356 views 4 replies
Reply #2 Top

Hey, my first mod was mostly multiplying or dividing things with ten!

Reply #3 Top

But if you multiply everything by ten, then you do nothing to alter the balance... It's not any tougher, it just has bigger numbers...

Reply #4 Top

well i already changing things in the mod its self already most of that info is out dated since the post. i just started off with the x10 on every thing starbases have chnage quite a bit al ready they can no longer be soloed by a player you need at least 2 ai or people to take one down even with high loses for both opposeing players. the x10 was just the starting base of the mod