The button script still uses the convert xsi files but thanks to the Major and writing his last convertxsi article I found the paths can easily be modified from source to directory. Each button installs directorys in C:\Developer that the scripts call upon.
I have not yet figured a way in script to to copy or call upon the files so they will need to be manually copied to to C:\Developer\ConvertXSI for convertxsi button to work. This is just the convertxsi files, then the folder can be left alone. No more copying files to and using dos, 1 button an BOOM done.
There is lots more testing needed even before I release a beta of the plugin. Like calling on directory's of other operating systems where the textures are copied from . e.g.
strMods = XSIUtils.ResolvePath ("$USERPROFILE/AppData/Local/Ironclad Games/Sins of a Solar Empire/")
should allow any user to pick or create a folder in the native mods dir but is not tested. If cancelled it defaults to C:\Developer\New Mod
Select Case Application.Platform
strSoaSERootDir = XSIUtils.ResolvePath ("$PROGRAMFILES/Stardock/Sins of a Solar Empire/")
strSoaSERootDir = XSIUtils.ResolvePath ("$PROGRAMFILES(X86)/Stardock/Sins of a Solar Empire/")
Application.LogMessage " I aint got time for your crap"
Since I don't have XP or 64 bit vista or 7 I need testers.