Unfortunately it IS that complicated for me. I am a 3dsmax user. Not an XSI user. Everything i know of XSI i learned from the Sins modding documentation. I cant build a mesh in XSI.
That is weird, because texture exportation is the only thing that doesnt work for me in Mod Tool, BUT the one mesh i did export had the very same tangent issue.
This is the SoA2 Klingon VoDleh, or "Emperor" class. It is the exact same model that is in SoA2 for Entrenchment. The Entrenchment model has no issues at all. It was exported with XSI 6.0. The only thing i changed for the Diplomacy version was the models scale, and moved the mesh nulls to match. This was all done in XSI 7.5
1st the tangent map. Done exactly how the modding documentation says. UV-ed from the top down gives me the best results (just like the advent ship used as an example). Everything looks just fine in xsi
However after i export to .xsi, and use convertXSI this is the result....
On top of that now it seems that ether XSI 7.5, or convertXSI is DELETING FACES ON ME!! As you can see on the torpedo tube.
XSI users can you throw us a freaking bone here? As you can see this is frustraiting me to no end. If i have to downgrade back to XP to use 6.0 again i am so done with sins modding.