Im workin on a mod that is goin fairly slow as my time is limited.Tryin to center it around mp and makin all aspects of the game useful.Last time I made a mod it was just for mp and strictly fixed the main probs everybody was angry about but noone really used it.So this time I am makin it kinda based off my ideas and what I would like to see.Its a rough in at this point and not a ton of testing has went into it.I am going thru almost everything and trying to make it all useful for online play.I am only partially done but here some of my changes.
Doubled culture gain and loss rates.
Changed allegiance of planets to distance from homeworld:
Changed warning for low allegiance to 20%.
Decreased all levels for capship experience by 25%.In 600+ mp games I rarely(maybe 1%) see level 10 caps.Hopefully this will put caps more into the game.
Increased build time of a sb in enemy well to 2.75 from 2.25.
Change damage mutiplier antiverylight to antiverylight from 1.33 to 1.1.IMO flak kill fighters to fast fro them to do their job.Antiverylight to antilight from .75 to .85.Will help flak be more useful against lrf and bombers.
Change antimeduim to medium from 1.33 to 1.2.LF still die to fast to LRF.
Double turning speeds of all ships to help with pathing issues.
Change turning speed of 3 battlship caps by 150%.Increased thier speed from 500 to 510.Help with carrier cap kiting.
Change GRG damage to 750,1500 and 2000.
Dunov shield restore can target self now.
Dunov magnetize now affects 16,24,and 32 sc from 8,12,and 16.
Dunov emp blast range increase from 4500 to 9000,9250,and 9500.
Dunov Magnetize duration change from 10,12,and 15 to 15,20,and 25.Cooldown to match.
Subjugator suppresion ability range increased from 6000 to 9000.
Change scramble bombers to spawn 1 squad at all levels instead of 1,2,and 3.Change duration of squad from 120 at all levels to 120,150,and 180.Changed cooldown from 35 at all levels to 35,30,and 25.
Change celio shield recharge from 2.5 to 5.
Change range of flak burst from 2400,3000,and 3600 to 4500 at all levels.
Change range of tk push from 4200 to 5250.
Change weapon jam range from 4500,5500and 6500 to 6500 at all levels.
Increased am of Dunov,Antorak,and Rapture by 100.
Change Dunov Level 6 ability range from 4000 to 6000.
Starfish fleet points from 18 to 12.
Cooldown for missile turret on sova from 35 to 35,30,and 25.
Changed intial squad count on Advent sb from 2 to 4.2nd level from 6 to 10.3rd level from 10 to 16.4th from 14 to 24 and 5th from 20 to 32.
Changed Tec and Vas sb squad for initial from 0 to 2.2nd from 4 to 6.3rd from 8 to 12 and 4th from 14 to 22.
Change upgrade slots of all sb from 8 to 10.
Change Phase missile swarm am from 90 to 70.
Change range of Antorak speed boost from 5000 to 9000,11000,and 13000.
Change speed of carrier class caps from 525 to 500.
Changed Antorak speed from 525 to 600.
Change minimum extractors on ice and volcanic to 3 from 2.
Change reintegration activation from damagetaken 50% to 30%.
Changed Guidance ability duration from 15,30,and 45 to 30,60and 90 sec.
Changed Guidance ability to give 1.5 am per sec for all levels.
Malice duration and cooldown changed from 10 sec to 20.
Change ai retreat threshold from .25 to .35.
Changed all hull and shield research from 2 levels to 4 levels.
Increased refinery rates by 33%.
Increased resources focus from 8% to 17%.
Divination discount increased from 25% to 40% per level.
Changed Hardened Cities damage reduction from 5% to 15% per level.
Changed AM Recharger from tier 6 to tier 2.
Changed AM Recharger improvement from tier 7 to 4.
Changed High Efficiency Jumps from 11% to 20%.
Change Ruthlessness Damage from 1.5 to 10.
Change Ruthlessness from tier 7 to tier 8.