I see two possibilities, right now (looking still at the gameplay.constants file GeoFan77 referred me to).
1. There are a variety of pirate throttles, which affect both raid strength and timing. You could probably throttle strengths way down, while shortening timing. They'd still depart the pirate base.
2. I also see a variety of settings for "rebellion" there. What I don't yet see is a way to set rebellion so it can be toggled into effect for all players. If you could do that, and adjust the force compositions (which it looks like you can do, including making it pirate ships), you'd have your "low intensity war."