EXTREMELY basic Modeling help

Exactly what tools do I need to do the following: Double (or triple) the size of the battleship from each culture so I can make it into an "experimental" or "Titan" class ship- leaving the way the weapons behave the same, where they line up. It'll simply be slow with lots of HP/damage. And varying abilities.

 

since I can't find a mod that does this how I want, I'ma make one MYSELF. Yanno. If I can figure out how. XD

3,335 views 7 replies
Reply #1 Top

There is a mesh resizing program that does exactly this. If you search the forums you may be able to find a link to it.

Reply #2 Top

Wouldn't that stetch out the details though? I'm not trying to poke holes in what you said, I'm just considering any problems that Dare might have in advance.

Reply #3 Top

I think it will stretch out the details; I plan to cross that hurdle when I get to it. :)

Reply #4 Top

Textures are automatically resized with it as they are attached to the mesh, and do not have a set size of their own. If you enlarge the mesh by a substantial amount or if the textures are of a low quality they may become ugly though as they basically just get stretched without a change in their resolution.

 

Direct quote from the thread. I think I'ma like this!

Reply #5 Top

okay, what'd I do wrong. I doubled the mesh of the KOL as a test, just that- and it crashes. XP

 

Ignore that. I figured it out. XP

 

Reply #6 Top

Okay...I know nothing of modding here, and am probably wrong, but would it possibly have to do with the size of the factory?  (Like, if the ship is bigger than the capship factory's parameters, It won't work?

IDK.  When did it crash?

-Twilight Storm

Reply #7 Top

Twilight that won't be a problem. He propably had the mesh in bin format and the tool only works on txt files.