So... got my rebellion convert data and started my xml modifications.
aiUseTime:
<value version="Rebellion">OnlyIfOwnTitan</value>
<value version="Rebellion">NoEnemyShipsInGravityWell</value>
<value version="Rebellion">OnlyWhenDisabled</value>
<condition>
<value version="Rebellion">OnlyWhenManyTargetsInRangeOfBank</value>
<structure_reference required="true" name="onlyAutoCastWhenTargetCountExceedsAmount" type="GenericLevel"/>
<field name="onlyAutoCastWhenTargetsInBank" validation="Simple" values="FRONT,BACK,LEFT,RIGHT"/>
</condition>
entityBoolModifier:
<value version="Rebellion">IsInvisible</value>
<value version="Rebellion">NextAbilityAmplified</value>
<value version="Rebellion">IsInNonFriendlyGravityWell</value>
<value version="Rebellion">IsFlagship</value>
<value version="Rebellion">Boarded</value>
buffInstantActionTypes:
<condition>
<value version="Rebellion">GainHullEqualToTarget</value>
<value version="Rebellion">GainShieldEqualToTarget</value>
<value version="Rebellion">GainAntimatterEqualToTarget</value>
<field required="true" name="instantActionTriggerType"/>
</condition>
<condition><value version="Rebellion">ApplyBuffToTargetsAtAdjacentOrbitBodies</value>
<field required="true" name="instantActionTriggerType"/>
<field required="true" name="buffType" validation="Entity" />
<structure_reference required="true" name="targetFilter"/>
<structure_reference required="true" name="maxTargetCount" type="GenericLevel"/>
<structure_reference required="true" name="effectInfo"/>
</condition>
<condition><value version="Rebellion">DoDamagePerLastSpawnerPopulation</value>
<field required="true" name="instantActionTriggerType"/>
<structure_reference required="true" name="damagePerPopulationPoint" type="GenericLevel"/>
<field required="true" name="damageAffectType"/>
<field required="true" name="damageType"/>
<field required="true" name="isDamageShared"/>
</condition>
<condition><value version="Rebellion">DoDamagePerEntityInRadius</value>
<field required="true" name="instantActionTriggerType"/>
<structure_reference required="true" name="damagePerEntity" type="GenericLevel"/>
<field required="true" name="damageAffectType"/>
<field required="true" name="damageType"/>
<field required="true" name="isDamageShared"/>
<structure_reference required="true" name="targetFilter"/>
<structure_reference required="true" name="range" type="GenericLevel"/>
<structure_reference required="true" name="maxTargetCount" type="GenericLevel"/>
</condition>
<condition><value version="Rebellion">ConvertFrigateToResources</value>
<field required="true" name="instantActionTriggerType"/>
<structure_reference required="true" name="percentageOfCost" type="GenericLevel" />
</condition>
<condition><value version="Rebellion">ApplyImpulseInSpawnerDirection</value>
<field required="true" name="instantActionTriggerType"/>
<field required="true" name="impulse" validation="Decimal" />
</condition>
<condition><value version="Rebellion">ApplyBuffToLastSpawnerNoFilterNoRange</value>
<field required="true" name="instantActionTriggerType"/>
<field required="true" name="buffType" validation="Entity" />
</condition>
<condition><value version="Rebellion">TeleportTowardsArbitraryTarget</value>
<field required="true" name="instantActionTriggerType"/>
</condition>
<condition version="Rebellion"><value>CreateFrigateAtArbitraryTarget</value>
<field required="true" name="instantActionTriggerType"/>
<field required="true" name="frigateType" validation="Entity" />
<structure_reference required="true" name="numFrigates" type="GenericLevel"/>
<structure_reference required="true" name="expiryTime" type="GenericLevel"/>
<field required="true" name="spawnFrigateSoundID" validation="Sound"/>
<structure_reference required="true" name="range" type="GenericLevel"/>
</condition>
<condition version="Rebellion"><value>RestoreShieldPointsPerc</value>
<field required="true" name="instantActionTriggerType"/>
<structure_reference required="true" name="shieldPerc" type="GenericLevel"/>
</condition>
<condition version="Rebellion"><value>RestoreHullPointsPerc</value>
<field required="true" name="instantActionTriggerType"/>
<structure_reference required="true" name="hullPerc" type="GenericLevel"/>
</condition>
<condition version="Rebellion"><value>IncreaseOwnerAbilityLevel</value>
<field required="true" name="instantActionTriggerType"/>
<field required="true" name="abilityIndex" validation="Decimal" />
<structure_reference required="true" name="abilityLevel" type="GenericLevel"/>
</condition>
<condition version="Rebellion"><value>AddPopulationToPlanet</value>
<field required="true" name="instantActionTriggerType"/>
<structure_reference required="true" name="populationAdded" type="GenericLevel"/>
</condition>
<condition version="Rebellion"><value>ApplyArbitraryTargettedBuffToSelf</value>
<field required="true" name="instantActionTriggerType"/>
<field required="true" name="buffType" validation="Entity" />
<structure_reference required="true" name="range" type="GenericLevel"/>
<structure_reference required="true" name="effectInfo"/>
</condition>
<condition version="Rebellion"><value>ApplyBuffToTargetsInDirectionalCone</value>
<field required="true" name="instantActionTriggerType"/>
<field required="true" name="buffType" validation="Entity" />
<structure_reference required="true" name="targetFilter"/>
<field required="true" name="weaponBank" validation="Simple" values="FRONT,BACK,LEFT,RIGHT"/>
<structure_reference required="true" name="range" type="GenericLevel"/>
<structure_reference required="true" name="coneAngle" type="GenericLevel"/>
<structure_reference required="true" name="maxTargetCount" type="GenericLevel"/>
<structure_reference required="true" name="effectInfo"/>
</condition>
<condition><value>ChangePlayerIndexToFirstSpawner</value>
<field required="true" name="instantActionTriggerType"/>
<field required="true" name="isPermanent" validation="Boolean" version="Rebellion"/>
<field required="true" name="failIfNotEnoughShipSlots" validation="Boolean" version="Rebellion"/>
<field required="true" name="experiencePercentageToAward" validation="Decimal" version="Rebellion"/>
</condition>
weaponEffectsDef:
<field name="burstDelay" validation="Decimal"/>
<field name="fireDelay" validation="Decimal" version="Rebellion"/>
<field name="muzzleEffectName" validation="Particle"/>
researchPrerequisites:
<structure name="researchPrerequisites">
<iterative_field name="NumResearchPrerequisites">
<structure required="false" name="ResearchPrerequisite">
<field name="Subject" validation="Entity"/>
<field name="Level" validation="Integer"/>
</structure>
</iterative_field>
<field name="RequiredFactionNameID" validation="Any" version="Rebellion"/>
<field name="RequiredCompletedResearchSubjects" validation="Integer" version="Rebellion"/>
</structure>
GenericLevel:
<structure name="GenericLevel">
<field name="Level:0" validation="Decimal"/>
<field name="Level:1" validation="Decimal"/>
<field name="Level:2" validation="Decimal"/>
<field name="Level:3" validation="Decimal" version="Rebellion"/>
</structure>
effectInfo:
<structure name="effectInfo">
<structure_reference name="effectAttachInfo" type="AttachInfo"/>
<field name="smallEffectName" validation="Particle"/>
<field name="mediumEffectName" validation="Particle" version="Rebellion"/>
<field name="largeEffectName" validation="Particle"/>
<field name="soundID" validation="Sound"/>
</structure>
frigateRoleType:
<value version="Rebellion">AbilityCreated</value>
<value version="Rebellion">Corvette</value>
statCountType:
<value version="Rebellion">FrigateCorvette</value>
armorType:
<value version="Rebellion">Titan</value>
AttackType:
<value version="Rebellion">TITAN</value>
buffEntityModifierType:
<value version="Rebellion">ShieldPointRestoration</value>
<value version="Rebellion">PhysicalDamageAsDamageTarget</value>
<value version="Rebellion">HullPointRestoration</value>
<value version="Rebellion">AntimatterRestoration</value>
<value version="Rebellion">PlanetTaxRate</value>
planetModuleRoleType:
<value version="Rebellion">TITANFACTORY</value>
WeaponClassType, weaponClassForWeaponPassive:
<value version="Rebellion">POINTDEFENSELASER</value>
<value version="Rebellion">FLAK</value>
<value version="Rebellion">RAILGUN</value>
<value version="Rebellion">PULSEWAVE</value>
<value version="Rebellion">PHASECANNON</value>
spawnShipsHyperspaceSpawnType:
<value version="Rebellion">PirateRaid</value>
more following...