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Gameplay.constants:
<structure name="TitanExperienceLevelData">
<field name="ExperienceNeededForNextLevel" validation="Decimal" />
<field name="ExperienceGainedForDestroying" validation="Decimal" />
</structure>
<structure name="DiplomaticPointsSpeedData">
<field name="diplomaticPointsRateSpeedScalar" validation="Decimal" />
<field name="occupyVictoryTimeScalar" validation="Decimal" version="Rebellion"/>
</structure>
<field name="timeForPeaceTreatyCooldown" validation="Integer" />
<field name="defaultGravWellColor" validation="Color" version="Rebellion"/>
<field name="phaseLaneWidth" validation="Decimal" version="Rebellion"/>
<field name="unexploredPhaseLaneWidth" validation="Decimal" version="Rebellion"/>
<field name="gravWellThickness" validation="Decimal" version="Rebellion"/>
<field name="preferNewAssetsGameCountThreshold" validation="Integer" version="Rebellion"/>
<structure name="EconomyData">
<field name="scuttleTime" validation="Decimal" />
<field name="stripTime" validation="Decimal" version="Rebellion"/>
</structure>
<structure name="CapitalShipData">
<structure version="Rebellion" name="TitanData">
<structure_reference name="ExperienceLevelData:0" type="TitanExperienceLevelData" />
<structure_reference name="ExperienceLevelData:1" type="TitanExperienceLevelData" />
<structure_reference name="ExperienceLevelData:2" type="TitanExperienceLevelData" />
<structure_reference name="ExperienceLevelData:3" type="TitanExperienceLevelData" />
<structure_reference name="ExperienceLevelData:4" type="TitanExperienceLevelData" />
<structure_reference name="ExperienceLevelData:5" type="TitanExperienceLevelData" />
<structure_reference name="ExperienceLevelData:6" type="TitanExperienceLevelData" />
<structure_reference name="ExperienceLevelData:7" type="TitanExperienceLevelData" />
<structure_reference name="ExperienceLevelData:8" type="TitanExperienceLevelData" />
<structure_reference name="ExperienceLevelData:9" type="TitanExperienceLevelData" />
<field name="LevelUpEffectName" validation="Particle"/>
<field name="LevelUpEffectSoundID" validation="Sound"/>
</structure>
<structure_reference name="ChanceToHitTargetType:TITAN" type="ChanceToHitTarget" version="Rebellion"/>
<field name="DamagePercentBonus:ANTIVERYLIGHT:Titan" validation="Decimal" version="Rebellion" />
<field name="DamagePercentBonus:ANTILIGHT:Titan" validation="Decimal" version="Rebellion" />
<field name="DamagePercentBonus:ANTIMEDIUM:Titan" validation="Decimal" version="Rebellion" />
<field name="DamagePercentBonus:ANTIHEAVY:Titan" validation="Decimal" version="Rebellion" />
<field name="DamagePercentBonus:ANTIVERYHEAVY:Titan" validation="Decimal" version="Rebellion" />
<field name="DamagePercentBonus:ANTIMODULE:Titan" validation="Decimal" version="Rebellion" />
<field name="DamagePercentBonus:COMPOSITE:Titan" validation="Decimal" version="Rebellion" />
<field name="DamagePercentBonus:CAPITALSHIP:Titan" validation="Decimal" version="Rebellion" />
<field name="DamagePercentBonus:CAPITALABILITY:Titan" validation="Decimal" version="Rebellion" />
<field name="DamagePercentBonus:TITAN:CapitalShip" validation="Decimal" version="Rebellion" />
<field name="DamagePercentBonus:TITAN:VeryLight" validation="Decimal" version="Rebellion" />
<field name="DamagePercentBonus:TITAN:Light" validation="Decimal" version="Rebellion" />
<field name="DamagePercentBonus:TITAN:Medium" validation="Decimal" version="Rebellion" />
<field name="DamagePercentBonus:TITAN:Heavy" validation="Decimal" version="Rebellion" />
<field name="DamagePercentBonus:TITAN:VeryHeavy" validation="Decimal" version="Rebellion" />
<field name="DamagePercentBonus:TITAN:Module" validation="Decimal" version="Rebellion" />
<field name="DamagePercentBonus:TITAN:Pirate" validation="Decimal" version="Rebellion" />
<field name="DamagePercentBonus:TITAN:Titan" validation="Decimal" version="Rebellion" />
<structure required="false" name="pirateMercenariesInfo">
<field name="minTimeBetweenAttacks" validation="Integer" />
<field name="maxTimeBetweenAttacks" validation="Integer" />
<field name="arrivalDelayTime" validation="Integer" />
<structure name="spawnShips">
<field name="minFleetPoints" validation="Integer" />
<field name="maxFleetPoints" validation="Integer" />
<iterative_field name="requiredShipCount">
<structure required="false" name="requiredShip">
<field name="type" validation="Entity" />
<field name="minCount" validation="Integer"/>
<field name="maxCount" validation="Integer"/>
</structure>
</iterative_field>
<iterative_field name="randomShipCount">
<structure required="false" name="randomShip">
<field name="type" validation="Entity" />
<field name="weight" validation="Integer" />
</structure>
</iterative_field>
</structure>
</structure>
<structure_reference name="diplomaticPointsSpeedData-Slow" type="DiplomaticPointsSpeedData" version="DiplomacyOnly"/>
<structure_reference name="diplomaticPointsSpeedData-Normal" type="DiplomaticPointsSpeedData" version="DiplomacyOnly"/>
<structure_reference name="diplomaticPointsSpeedData-Fast" type="DiplomaticPointsSpeedData" version="DiplomacyOnly"/>
<structure_reference name="diplomaticPointsSpeedData-Faster" type="DiplomaticPointsSpeedData" version="DiplomacyOnly"/>
<structure_reference name="victorySpeedData-Slow" type="DiplomaticPointsSpeedData" version="Rebellion"/>
<structure_reference name="victorySpeedData-Normal" type="DiplomaticPointsSpeedData" version="Rebellion"/>
<structure_reference name="victorySpeedData-Fast" type="DiplomaticPointsSpeedData" version="Rebellion"/>
<structure_reference name="victorySpeedData-Faster" type="DiplomaticPointsSpeedData" version="Rebellion"/>
<field name="diplomacyPointsForRelationship:Trade" validation="Decimal" version="Rebellion"/>
<field name="diplomacyPointsForRelationship:ExternalVision" validation="Decimal" version="Rebellion"/>
<field name="diplomacyPointsForRelationship:InternalVision" validation="Decimal" version="Rebellion"/>
<field name="diplomacyPointsForRelationship:CeaseFire" validation="Decimal" version="Rebellion"/>
<field name="diplomacyPointsForRelationship:PeaceTreaty" validation="Decimal" version="Rebellion"/>
<field name="diplomacyPointsForPactCount:1" validation="Decimal" version="Rebellion"/>
<field name="diplomacyPointsForPactCount:2" validation="Decimal" version="Rebellion"/>
<field name="diplomacyPointsForPactCount:3" validation="Decimal" version="Rebellion"/>
<field name="diplomacyPointsForPactCount:4" validation="Decimal" version="Rebellion"/>
<field name="diplomacyPointsForPactCount:5" validation="Decimal" version="Rebellion"/>
<field name="diplomacyPointsForPactCount:6" validation="Decimal" version="Rebellion"/>
<field name="diplomaticVictoryForPlayerCount:2" validation="Decimal" version="Rebellion"/>
<field name="diplomaticVictoryForPlayerCount:3" validation="Decimal" version="Rebellion"/>
<field name="diplomaticVictoryForPlayerCount:4" validation="Decimal" version="Rebellion"/>
<field name="diplomaticVictoryForPlayerCount:5" validation="Decimal" version="Rebellion"/>
<field name="diplomaticVictoryForPlayerCount:6" validation="Decimal" version="Rebellion"/>
<field name="diplomaticVictoryForPlayerCount:7" validation="Decimal" version="Rebellion"/>
<field name="diplomaticVictoryForPlayerCount:8" validation="Decimal" version="Rebellion"/>
<field name="diplomaticVictoryForPlayerCount:9" validation="Decimal" version="Rebellion"/>
<field name="diplomaticVictoryForPlayerCount:10" validation="Decimal" version="Rebellion"/>
<field name="aiDiplomaticPointBonusScalar:Easy" validation="Decimal" version="Rebellion"/>
<field name="aiDiplomaticPointBonusScalar:Medium" validation="Decimal" version="Rebellion"/>
<field name="aiDiplomaticPointBonusScalar:Hard" validation="Decimal" version="Rebellion"/>
<field name="aiDiplomaticPointBonusScalar:Unfair" validation="Decimal" version="Rebellion"/>
<field name="aiDiplomaticPointBonusScalar:Nightmare" validation="Decimal" version="Rebellion"/>
<field name="aiDiplomaticPointBonusScalar:Impossible" validation="Decimal" version="Rebellion"/>
<field name="factionRelationsIncrement" validation="Decimal" version="Rebellion"/>
<field name="diplomaticVictoryMultiplier" validation="Decimal" version="DiplomacyOnly"/>
<field name="positiveDiplomaticPointsPerPoint" validation="Decimal" version="DiplomacyOnly"/>
<field name="negativeDiplomaticPointsPerPoint" validation="Decimal" version="DiplomacyOnly"/>
<iterative_field name="FactionCount" version="Rebellion">
<field required="false" name="FactionName" validation="StringInfo"/>
</iterative_field>
<structure name="victoryData" version="Rebellion">
<field name="occupationVictoryStarType" validation="Entity"/>
<field name="occupationVictoryStarName" validation="Any"/>
<field name="occupationVictoryPlanetType" validation="GalaxyDesign"/>
<field name="occupationVictoryPlanetName" validation="Any"/>
<field name="occupationVictoryPlanetTemplate" validation="GalaxyTemplate"/>
<field name="occupationVictoryTime" validation="Integer"/>
</structure>
more coming...