question(s) regarding modding (AI tech/reference stuff and weapon range)
Hi,
I'm wondering if the AI uses modded tech levels. For example, if I made the tier 3 metal extracting tech (+%) from 2 research levels to say 10, would the AI try to keep teching to the full 10 levels, or just the first two? Does the AI get stuck if I make tier 1 tech more then two levels and put the tier 2 techs with higher previous level requirements?
Another question I have. Is there any wiki type of websites for modding SOASE? Pages with reference/explanations on what certain things do etc? I've gone trough the stickies but unless I missed one I don't think there is one?
A final one. Due to the dice type of combat system, how does the damage to range effect the particle displays of weapon fire? Lets say I double the range of a unit's laser weapons. will the enemy unit take damage before the lasers hit? What I mean with this is, is there a delay when damage is applied relative to the speed of weapon fire (lasers/missiles etc)?
Anyone able to assist ^.^
Thanks very much in advance!