I made a whole reply but for some reason the forum is now forcing me to use double space and when I copy/paste my .entity files it is excluding the different lines making it look like one big block of text.
Can't seem to figure out how to post like normal. But here goes....
Buff file: TXTentityType "Buff"onReapplyDuplicateType "KeepOldBuff"buffExclusivityForAIType "ExclusiveForAllPlayers"isInterruptable FALSEisChannelling FALSEnumInstantActions 1instantAction buffInstantActionType "ApplyBuffToTargetOnWeaponFired" instantActionTriggerType "OnWeaponFired" numWeaponClasses 2 weaponClassForWeaponPassive "AUTOCANNON" weaponClassForWeaponPassive "BEAM" passiveWeaponEffectChance Level:0 1.000000 Level:1 1.000000 Level:2 1.000000 buffType "BuffIncendiaryShellsTarget" targetFilter numOwnerships 1 ownership "Enemy" numObjects 3 object "CapitalShip" object "Frigate" object "PlanetModule" numConstraints 0numPeriodicActions 0numOverTimeActions 0numEntityModifiers 0numEntityBoolModifiers 0numFinishConditions 0
Ability file:TXTentityType "Ability"buffInstantActionType "ApplyBuffToSelf"instantActionTriggerType "AlwaysPerform"buffType "BuffIncendiaryShellsSelf"effectInfo effectAttachInfo attachType "Invalid" smallEffectName "" largeEffectName "" soundID ""needsToFaceTarget FALSEcanCollideWithTarget TRUEmoveThruTarget FALSEisUltimateAbility FALSEmaxNumLevels 3levelSourceType "Intrinsic"minExperienceLevelRequired Level:0 0.000000 Level:1 2.000000 Level:2 4.000000aiUseTime "Invalid"aiUseTargetCondition "Invalid"isAutoCastAvailable FALSEisAutoCastOnByDefault FALSEpickRandomPlanetToExploreForAutoCastTarget FALSEignoreNonCombatShipsForAutoCastTarget TRUEonlyAutoCastWhenDamageTakenExceedsPerc 0.000000useCostType "Passive"researchPrerequisites NumResearchPrerequisites 0nameStringID "IDS_ABILITY_INCENDIARYSHELLS_NAME"descStringID "IDS_ABILITY_INCENDIARYSHELLS_DESCRIPTION"hudIcon "HUDICON_ABILITY_INCENDIARYSHELLS"smallHudIcon "HUDICON_ABILITY_INCENDIARYSHELLS"infoCardIcon ""
Now so far I have only been trying to get this to work on the Halcyon Advent Carrier. Zombies post makes sense as to why it wouldn't work on a frigate. I can't seem to get it to apply the effect unless the ship is using missiles or autocannons regardless of how the file is changed. The problem appears to be that it does not want to function with beams, lasers, or plasma.