Let's not. This is too complex to model correctly. The processor can't handle all that you're asking of it. Since EVERYTHING would be moving. The game would have to plot the movement of everything and keep track of trajectories. And people's computers slow down with only a few 1000 ships. You're asking for at least 10000 objects to keep track of, even on the smallest maps. Every roid, planet, ship, structure, and even the dang dust clouds must be tracked and updated in real-time. Just no. It's pointless and people will lose fleets on the ever changing map. It would just piss people off. plus the cost to make it would be extremely high and not a lot of people would buy it.
Maybe when we have quantum processors we MAY be able to make such a game but right now, no.
Hate to say, it, but you're right. As cool as the game sounds, it would be tough to make and would appeal to even fewer people than play Sins at the moment.
Oh it's possible just not with the game engine Sins uses. You need a more powerful game engine
Which is why they could never put it on the console, which may allow the company to profit. (shame that the console crowd aren't enlightened PC gamers like us
)