Has anyone played around much with the relations side of the game?
I've had a quick look at the GameplayConstants values in the final section, but I couldn't find any that dealt with the base modifiers for dislike between different factions.
It all seems a little ropey- do the refuse mission and adjacency aspects work at all? What about the fleet strength modifier, is that adjustable so that stronger fleets would incur penalties?
If anyone is able to explain the workings of some of the more obscure modifiers, that might also be a help!